[convreq] M3 Super Combat

LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
<img src='http://gunshop.clandeadgoat.net/weapons/30/1.jpg' border='0' alt='user posted image' />

Actual site and download link: <a href='http://gunshop.clandeadgoat.net/show_model.php?id=30' target='_blank'>here</a> (yup its COTDG)

The reload sequences are pretty similiar to Ns's. In line with the sudden demand for "old style weaponry" i thought this conversion could be adequate. Any takers?

Comments

  • Agent111Agent111 Join Date: 2004-03-15 Member: 27344Members
    edited March 2004
    I done this a little while ago for my shotgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    The reload animation always plays only 3 times which is a little annoying, but other than that (and the fact that the arms are REALLY odd looking with CS gloves) its fine, I will upload it asap.

    First conversion <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <a href='http://www.maddtrix.pwp.blueyonder.co.uk/shotconvert.zip' target='_blank'>http://www.maddtrix.pwp.blueyonder.co.uk/shotconvert.zip</a>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    meh, it sez summin about remote linking for the pic
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    edited March 2004
    <!--QuoteBegin-CoolCookieCooks+Mar 15 2004, 11:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 15 2004, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh, it sez summin about remote linking for the pic <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try the link instead :/ Everythings there.

    editL nice try down there agent11. But i'll rather prefer the one im using (OPF pack from T2K) than a buggy one. sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Perhaps someone can fix it? Anyway, the Ha hands are really teh funneh! Also, the xtra shells on the gun are differnt...the one from deadgoat is far better methinks.
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    i wanna a pic before DLing tbh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    and pwned by CDG
  • Agent111Agent111 Join Date: 2004-03-15 Member: 27344Members
    Yeah <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I am going to make black arms (or try to) some time to go with the glove, I was gonna have a go at converting that GIGN model mentioned but :O

    the shotgun there is different, but afaik its only the shell holder, I forgot to mention that sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    edited March 2004
    I wouldn't mind converting it to NS Anims and hands instead of ugly fake conversions as I call them :b
    Gimme 20 Minutes and alot of patience.
    Edit: Done. Contact-me.
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    edited March 2004
    <span style='font-size:8pt;line-height:100%'>Bump. Read above post</span>
  • Agent111Agent111 Join Date: 2004-03-15 Member: 27344Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind converting it to NS Anims and hands instead of ugly fake conversions as  I call them :b
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Ill let that slip <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    is there a tutorial for adding the arms with milkshape or could I just use a model hacking tutorial?
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    edited March 2004
    Model hacking are the same basics: Bone assignment.
    Once you get the hang of it, it's easy as counting to 3!
    1... 2... err... nevermind.
    I posted a confusing tutorial on this in the help section.


    Meh. Ingamish pic. Want it, contact me. Have no host and don't feel like uploading to fatmilk... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Everything works fine, HA model as well.
    -Working shotgun pump!
    -Ejection Slide action!
    *Insert more back-box crap features here*
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    OMG I want that without those black hands
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    I was pining for a conversion of this very model a loooong ways back:

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=15894&hl=' target='_blank'>Old Post</a>

    So it's nice to see that it made it. And it looks good!

    Although I kinda prefer the original all-gold shells. But no biggie...
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    Meh download
    <a href='http://ns.fatmilk.net/files/m3.zip' target='_blank'>http://ns.fatmilk.net/files/m3.zip</a>

    Enjoy.
    If you don't like the black arms, swich 'em yourself lazy bum! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice conversion <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    think also also have to learn how to add proper ns arms to converted models...
  • NeoJavaNeoJava Join Date: 2003-11-30 Member: 23763Members
    eh link down? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ZanteZante Join Date: 2003-12-30 Member: 24872Members
    A working link would be nice. :P
    Looking good, I want it.

    Ask NSArmslab doods to host it. I'm pretty sure they will.
  • NeoJavaNeoJava Join Date: 2003-11-30 Member: 23763Members
    yea its nice, wonder anyone can host it pls <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    T2K let you put stupidly large attachments on forum posts which you can then link to in these forums. I think NSA do the same thing as someone else mentioned.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    someone plz link meh to this model i want it bad >.<
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    Soz for the bump, but I still have it around in my HDD (still in my \models folder)...
    so anyone interested in hosting/getting it contact me.
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    you do realise that in order to turn that into ns hands...all u have to do is use half life model viewer and import the ns hands texture...gives a pretty good effect. the only problem u have to worry about is ha.
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    edited May 2004
    Err... no.
    Actually, you have to import NS animations and hands, import the gun's triangles, scale to fit the original gun's spot, assign the vertices to the bones, recompile the gun and pray that there are no errors...
    So it's not a matter of <b>simply</b> slapping the NS arms skin on... especially since I went through all that... so the black hands are your problem, not mine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    What the earlier posts meant were from CS anims and hands to convert to actual NS hands (not just the skin, the model itself and its animation).
  • ZanteZante Join Date: 2003-12-30 Member: 24872Members
    edited May 2004
    <!--QuoteBegin-Zante+May 2 2004, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zante @ May 2 2004, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ask NSArmslab doods to host it. I'm pretty sure they will. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Read. Ask.

    /edit:<a href='http://hivesight.com' target='_blank'>The Hive Sight</a> might also be willing to host it.
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