Nstr2 (again)

InfinityInfinity And beyond! Join Date: 2002-01-25 Member: 50Members
<div class="IPBDescription">Questions that needs answering</div>will we be able to play in nstr2 ? like maps in it and models, weapons and all that ?

Comments

  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    that would be the first beta, i believe. WHY DID I ANSWER THIS?! I'm going to bed! (it's 01:45 here) <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Nope.  The NSTR2 has nothing fun or playable in it, only mappers will find it "fun".  No weapons, no aliens, etc.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    stalker wants some fun to!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    The NSTR2 *will* have the welder, though.  Except, it's going to be a replacement model.  And I'm pretty sure there won't be welding animations.  And it won't hurt someone.  But it's going to be sooo cool.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    So will the NSTR2 have the "one-way-window" commander mode method? So the ceilings won't have to be entities and the map doesnt have to be surrounded by a black box?
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    yes. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Quick question about the "player" in NSTR2... Will it be a "god" being, in that it can wall climb and fly so that we can test out how well our alien portions of the maps are conductive to the alien movements? Also, will the testversion of the commandermode allow us to place entities so we can test for areas that we don't want sentries built in our map? the method for allowing and dissallowing turrets has changed so many times since I started on the old forums that I just gave up until the release NSTR2 to start to seriously map.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • steppiosteppio Join Date: 2002-02-13 Member: 210Members
    mapping is fun ..... wow ... whenever i map all i think is "i bet i get to meet Gooseman,Cliffe,SixShooter or Flayra if i make this good enuff" of course it is never that good  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  mostly cuz my maps SUCKIOS MAXIMUS but i'll keep tryin
Sign In or Register to comment.