Darkness
Night_Eagle
Join Date: 2003-11-07 Member: 22373Members
<div class="IPBDescription">...I'm scared....</div> I don't know if this has been brought up before but - completely black dark hallways...
The only problem though is lighting for aliens.
I want a really dark room where Marines must use their flashlights (for once) but so the Aliens can navigate...maybe small dots of spot lights?
In want of your opinion,
Night-Eagle <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The only problem though is lighting for aliens.
I want a really dark room where Marines must use their flashlights (for once) but so the Aliens can navigate...maybe small dots of spot lights?
In want of your opinion,
Night-Eagle <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Comments
I feel darkness is something you need to play with a lot in a map. I prefer to think of my lighting as defining the shadows rather than defining the light, my new map has a lot of near-pitch black areas lit only by sparse spotlights, and while it is very gloomy, it's not impossible to navigate, and it adds a ton of atmosphere. I feel that working that way is a lot better than just saying "screw this, i'm making this corridor black".
Oh, and most people will just presume the mapper didn't bother with lighting and feelt he need to shout at them for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
ns_dark
to "maps" that had been created by a combined project some time ago... *looks through his files* (where is the damn rmf-file of pitchblack?)
Night-Vision Goggles (or other alternate Marine view-modes)
from I&S forum faq-
One thing to consider, is that Marines have a flashlight to see in the dark, while aliens have nothing at all.