Darkness

Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
<div class="IPBDescription">...I'm scared....</div> I don't know if this has been brought up before but - completely black dark hallways...
The only problem though is lighting for aliens.

I want a really dark room where Marines must use their flashlights (for once) but so the Aliens can navigate...maybe small dots of spot lights?

In want of your opinion,
Night-Eagle <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Personally i can see nothing but negative points. By using the flashlight the marines just become a giant beacon with a neon sign saying "EAT ME, I AM TASTY!" above their head, so they won't use the flashlight and in the end not bother using the corridor and use another route. The aliens won't bother with that route because it's pitch black and there's nothing they can do about it. Basically, it's a deterrant, and not a good one.

    I feel darkness is something you need to play with a lot in a map. I prefer to think of my lighting as defining the shadows rather than defining the light, my new map has a lot of near-pitch black areas lit only by sparse spotlights, and while it is very gloomy, it's not impossible to navigate, and it adds a ton of atmosphere. I feel that working that way is a lot better than just saying "screw this, i'm making this corridor black".

    Oh, and most people will just presume the mapper didn't bother with lighting and feelt he need to shout at them for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Lightswitches in that case?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    ns_pitchblack
    ns_dark

    to "maps" that had been created by a combined project some time ago... *looks through his files* (where is the damn rmf-file of pitchblack?)
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    That's why marines need god damn night vision!!!!
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <b>Ideas we already know about (use search):</b>

    Night-Vision Goggles (or other alternate Marine view-modes)

    from I&S forum faq-
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    I had a map back in NS v1 that never made it past early beta... called ns_mole. It had a dark theme too. The ambiance was cool, but you really aren't going to attract a lot of players if it's too dark... and especially if it's pitch black.

    One thing to consider, is that Marines have a flashlight to see in the dark, while aliens have nothing at all.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    But its kind of hard to balance when some players have dark monitors or settings while some have ultra light. Some players even use programs to boost their gamma.
Sign In or Register to comment.