&*(&%$ .wad Error

Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Stupid thing I cannot fix</div> Ok, I have tried 3 times to make the same dang map (it's a secret res room) and every time I finish it, I go to play it... it tells me it cannot open cargotruck2.wad ... WTH is that thing?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I tried a google search... nothing...


PLEASE HELP... This is REALLY annoying! *crys*

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited March 2004
    Basically, your map is using textures from "cargotruck2.wad", but when you try to load the map, NS says "Er, where the hell is that wad?".

    All wad files must go in your ..\half-life\ns (or nsp, if you're testing under the beta) directory and be named exactly how you've used them in VHE (or whatever editor you use). If your wad is not there, it will bring up that error.

    Take a look in your ns (or nsp) directory for "cargotruct2.wad" and if it's not there, which is what it sounds like, copy it to that directory.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    That's nice... and not to sound rude... but... there's a few minor problems with that:

    1) WTH is cargotruck2.wad ?
    2) WTH could I get it?
    3) Why on EARTH does it want to use it?
    4) How could it be there if it's not in the textures area in VHE?
    5) What can I do to remedy this?


    ANd I think I found the big problem: I may have used it at one time when I dl'ed a custom WAD... and got rid of it... I never re-ran my makewad program.... DOH
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Jean Luc Picard+Mar 16 2004, 03:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Mar 16 2004, 03:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's nice... and not to sound rude... but... there's a few minor problems with that:

    1) WTH is cargotruck2.wad ?
    2) WTH could I get it?
    3) Why on EARTH does it want to use it?
    4) How could it be there if it's not in the textures area in VHE?
    5) What can I do to remedy this?


    ANd I think I found the big problem: I may have used it at one time when I dl'ed a custom WAD... and got rid of it... I never re-ran my makewad program.... DOH <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd suggest removing all traces of the wad then. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    On the other hand, you *could* try adding "-wadinclude wadname.wad" into your CSG command line, this includes the used textures from a specified .wad into your .bsp, this may also remove the error. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Or use -wadautodetect when compiling in the csg phase
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Reebdoog+Mar 16 2004, 02:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Mar 16 2004, 02:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or use -wadautodetect when compiling in the csg phase <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is actually preferred since it'll drop accidentally included wads without adding anything to your map.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Good news: I got it fixed (the wad problem)

    Bad news: While doing some vertex morphing I accidentaly ****** something up... where I dunno.... but I have to re-make the map again <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    Oh well, gives me another chance to experiment and perfect the walls and such (I never did like the way I made them)
  • Cpl_1nsaneCpl_1nsane Join Date: 2004-02-16 Member: 26597Members
    edited March 2004
    It should give an error in hammer 'Invalid solid structure' or when you compile
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