Ambience Pack

MarrMarr Join Date: 2002-12-11 Member: 10582Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">16MB of sounds</div> Over at the NS Customization forum I just released Ver 3.1 of Ambient Sound Pack. If anyone would like to include my sounds in your maps, help yourself! All I ask is mention in the credits.

Click <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65945&hl=' target='_blank'>HERE</a> for the thread.

<a href='http://prdownloads.sourceforge.net/daoctotalsound/Ambience_Pack3.1.zip?download' target='_blank'><b>DOWNLOAD </b></a> (16MB zip file)

You can also preview some of my handiwork <a href='http://umn.dl.sourceforge.net/sourceforge/daoctotalsound/atmospheric.mp3' target='_blank'>HERE</a> (473kb mp3 file)
<a href='http://umn.dl.sourceforge.net/sourceforge/daoctotalsound/b9.mp3' target='_blank'>HERE</a> (404kb mp3 file) and <a href='http://umn.dl.sourceforge.net/sourceforge/daoctotalsound/forcefield2.mp3' target='_blank'>HERE</a> (204kb mp3 file)

Feel free to PM me if you have any questions or requests.

Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    I havent downloaded any of them yet but I appreciate the sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'm going to download now. Shame it's not 56k friendly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> I'll give you some feedback when I'm back from class too. Hopefully I can find something to fit my hive and rr <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Great, I postet it in the news over at <a href='http://www.readyroom.de' target='_blank'>readyroom.de</a>. I might add a 2nd mirror later if that's alright with you.
    peace
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    The samples are not bad. Not bad at all. I'll pull the whole file later and try them.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Downloading, I'll give it a try <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    Downloadning them at the moment.
    With some luck they will fit good in ns_phaedra <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Ooooh, blimey!! Very sexeh, I'm downloading the main file right now (why sample? It's good, I know it is!).
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    WOOOHOOO!

    now the only thing missing is a complete customized "marines vs. aliens" soundpack with all the nice swearing, firing and head crunching <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    I'm not one who is well versed in the field of audio, but I know what I like, and damn those are plain beautiful. You are very good at this!
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    edited March 2004
    1 question: How do I get the sounds to play in the map? I never got the darned thing to play right... nothing would ever happen 0o"

    BTW- anyone care to mirror this? My max download speed from any of the servers there is less than 5 K... 0o" Never had that happen with anything before (normally DL at around 2-500 K )
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Thanks for the positive feedback, everyone. ^^

    <b>Jean Luc Picard</b>:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1 question: How do I get the sounds to play in the map? I never got the darned thing to play right... nothing would ever happen 0o"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not a mapper so I don't know the ins and outs of adding sounds. I <i>do</i> know that WAV files require a looping flag to properly loop in NS. To the best of my attention, all of my WAV files are set up to loop properly.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BTW- anyone care to mirror this? My max download speed from any of the servers there is less than 5 K... 0o" Never had that happen with anything before (normally DL at around 2-500 K )<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    For some reason I get the best speeds from the server in VA. (But I'm on the west coast so I don't know why).
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    for those on 56k, try useing dap7 - www.speedbit.com/dap7/

    amckern
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited March 2004
    Gragh. You named them after all the original NS sounds as a replacement pack. >.< Good thing I didn't install them over the originals, I guess. They're pretty good though.

    Would I be able to use them for a non-NS project? (You would be afforded full credit of course.)
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    AWSOME !
    those are defenatly going to meh mapp
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    erm...

    <span style='font-family:Courier'><span style='font-size:21pt;line-height:100%'>AWSOMMMMMMMM</span></span>
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    <!--QuoteBegin-Jean Luc Picard+Mar 16 2004, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Mar 16 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 question: How do I get the sounds to play in the map? I never got the darned thing to play right... nothing would ever happen 0o"

    BTW- anyone care to mirror this? My max download speed from any of the servers there is less than 5 K... 0o" Never had that happen with anything before (normally DL at around 2-500 K ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would like to know how to include these in maps too...

    I would love for some of these sounds to go off every 30 seconds when someone walks into a specific area.... =)

    I appreciate the hard work making these sounds... good sounds are as important as good lighting in a map IMO.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Use the trigger_mp3audio entity to put the sounds in your map. The entity's properties should be pretty self-explanatory.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gragh. You named them after all the original NS sounds as a replacement pack. >.< Good thing I didn't install them over the originals, I guess. They're pretty good though.

    Would I be able to use them for a non-NS project? (You would be afforded full credit of course.)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, good point I forgot to mention. I released this as a replacement for the default sounds, so if you decide to use the sounds in your map, make sure you rename them.

    And using these in a non-NS project? Umm... Sure, why not? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Marr+Mar 18 2004, 07:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marr @ Mar 18 2004, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gragh. You named them after all the original NS sounds as a replacement pack. >.< Good thing I didn't install them over the originals, I guess. They're pretty good though.

    Would I be able to use them for a non-NS project? (You would be afforded full credit of course.)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, good point I forgot to mention. I released this as a replacement for the default sounds, so if you decide to use the sounds in your map, make sure you rename them.

    And using these in a non-NS project? Umm... Sure, why not? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... a bit late for that now, don't you think?

    Ah well, they're good, but some don't quite fit in IMO.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Cool. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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