Co_missilesilo
perso
Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
<div class="IPBDescription">screenies..</div> <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=473' target='_blank'>Co_Missilesilo at NS-World</a>
<b><span style='color:red'>Co_missilesilo_b1 has now been released.</span></b>
Check 5th page for updated screen shots || <a href='http://koti.mbnet.fi/tazu/pics/maps/co_missilesilo/co_missilesilo_b1.zip' target='_blank'>Download</a>
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Hi everyone! It's my first time posting any mapping related so don't get angry if I miss some details. The idea of the map is familiar(to most of us) and simple. I think it was called ns_missilecommand and since the new version(3.0) lacked this kind of maps, me and my friend started to make co_missilesilo. The map consists of one big tower shaped room divided into few smaller sections. The aliens start from up and the marines from the bottom of the silo. The map is NOT finished and everything might not appear as it will be, but it gives a slight look what the map will look like. (ps. any kind of feedback is highly appriciated...)
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Anyway, now some screenies... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b><span style='color:red'>Co_missilesilo_b1 has now been released.</span></b>
Check 5th page for updated screen shots || <a href='http://koti.mbnet.fi/tazu/pics/maps/co_missilesilo/co_missilesilo_b1.zip' target='_blank'>Download</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Hi everyone! It's my first time posting any mapping related so don't get angry if I miss some details. The idea of the map is familiar(to most of us) and simple. I think it was called ns_missilecommand and since the new version(3.0) lacked this kind of maps, me and my friend started to make co_missilesilo. The map consists of one big tower shaped room divided into few smaller sections. The aliens start from up and the marines from the bottom of the silo. The map is NOT finished and everything might not appear as it will be, but it gives a slight look what the map will look like. (ps. any kind of feedback is highly appriciated...)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Anyway, now some screenies... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Anyway, lightning looks boring.. try and get some more interesting lightning.
Also, you have some huge scale issues, scale things down man, just think how such a hell that place would be for skulks.
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Please?
If they're above 800 or something, then you'll have to cut some unnecessary stuff back.
This is an indoor map, what are you talking about? Some sort of lightning entity wouldn't fit in at all...
This condition has been tested in NS v1, v2, and it still exists in v3. I've addressed this issue many times with the team and I'm quite tired of pushing the issue. So.... once Combat gameplay was available, I started on co_freefall, which has been pretty solid since it's first beta. No server crashes and a lot of fun.
Anyway, you may want to take a look at it here:
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62196' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=62196</a>
Just giving you a heads up that you're not the first or only map with this concept for NS 3. But, more maps are always welcomed. Good luck with it, it can be a lot of work. Cya.
This is an indoor map, what are you talking about? Some sort of lightning entity wouldn't fit in at all... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
He is talking about <b>lighting</b>, not lightning. You must try to see past the spelling errors. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Yes, I know your map and I think it's amazing. But I hadn't heard about any when I started idealizing my map. Thanks for the tips also. I think it was nice when marines with jp and lerks took dmg when they fell far distances. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It only makes balancing harder, not impossible.. for this map.
This is an indoor map, what are you talking about? Some sort of lightning entity wouldn't fit in at all... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
He is talking about <b>lighting</b>, not lightning. You must try to see past the spelling errors. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Eh.. yeah.. my fault there. Oops <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
'tis a "funmap"...
'nuff said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
'tis a "funmap"...
'nuff said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
"funmap" does NOT mean "uglymap, squaremap, no lightingmap" or whatever.
Being too square has nothing to do with this being a funmap. Funmaps can look good.
Just look at ns_osmsiege for instance.
'tis a "funmap"...
'nuff said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
"funmap" does NOT mean "uglymap, squaremap, no lightingmap" or whatever.
Being too square has nothing to do with this being a funmap. Funmaps can look good.
Just look at ns_osmsiege for instance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
At first I would like to remind this map is still under construction. This means the lighting isn't yet complete. We are still testing different kinds of possibilities and have done about 60% of the map.
About square. Well, it's supposed to be kinda square. Funmap doesn't really have to be too rounded either. This is what we think to be best solution.
At last thanks to everyone who has posted in this topic.
Comments, ideas, criticism etc.. are welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Secondly, make it a more realistic room... with various levels where there are grates. Maybe even at least 1 elevator that goes up/down, possibly stopping at several levels.
At the top, you could have a control room, where the aliens have taken over. Or, do what many have asked me, put marines on top and aliens below... That may be even more realistic.
Then, another thing you could add is periodic firing of the missile's thrusters on the bottom, killing everyone nearby.
There are actually a lot of things you can do with this theme, that would provide detail, ambience, etc...
Secondly, make it a more realistic room... with various levels where there are grates. Maybe even at least 1 elevator that goes up/down, possibly stopping at several levels.
At the top, you could have a control room, where the aliens have taken over. Or, do what many have asked me, put marines on top and aliens below... That may be even more realistic.
Then, another thing you could add is periodic firing of the missile's thrusters on the bottom, killing everyone nearby.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You have lot's of good ideas that we could use.
Especially that missile thing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
We will think about it...
anyway the lighting is way beyond BORRING (like someone "sad" above)
try reducing the w_poly anda add som obstacles and some fun things!!
This is an indoor map, what are you talking about? Some sort of lightning entity wouldn't fit in at all... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
He is talking about <b>lighting</b>, not lightning. You must try to see past the spelling errors. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You... Your joking right? I was cracking a joke at how he said lightning twice. I know he meant lighting, the sentence "lightning looks boring" doesn't even makes sense when put in to that context and I know that, I was just playing with him.
But uh, I won't try 'round here anymore.