Two new special effects
Yamazaki
Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">Download the wad</div><a href="http://www.kreation.org/ns/yama-effects.wad" target="_blank">Download</a>
Here is the wad file with two animating texture sets.
The first set is a pulsating alien infestation, for use on large growths and clumps. It has a very organic look to it when in-game. It was created using the Distort->Pinch filter in Photoshop 6.
The second set is a water effect for use with shaded water. RAD won't shade water that is textured with normal !water textures, so this gets around that limitation. As long as the entity brush is not transparent it will be shaded properly.
Feel free to use these in your NS maps. You can modify them as you see fit.
Here is the wad file with two animating texture sets.
The first set is a pulsating alien infestation, for use on large growths and clumps. It has a very organic look to it when in-game. It was created using the Distort->Pinch filter in Photoshop 6.
The second set is a water effect for use with shaded water. RAD won't shade water that is textured with normal !water textures, so this gets around that limitation. As long as the entity brush is not transparent it will be shaded properly.
Feel free to use these in your NS maps. You can modify them as you see fit.
Comments
quite simply awsome ...
/me opens
/me likes
I'll try them ingame later but from scrolling through them fast in Wally, they look pretty good! Neat idea too!
Btw, I did get your e-mail about this. Sorry I hadn't responded. These will be a great addition, and the water idea is wonderful!
CreateBrush:
(199.27 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(31.63 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 23438/32767 468760/655340 (71.5)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 6913/32767 276520/1310680 (21.1)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 745280 bytes ===
Using WAD File: \games\half-life\nstr\ns.wad
Using WAD File: \games\half-life\nstr\ns_bast.wad
Using WAD File: \games\half-life\nstr\ns_eniant.wad
Using WAD File: \games\half-life\valve\xeno.wad
Using WAD File: \games\half-life\valve\liquids.wad
Using WAD File: \games\half-life\valve\halflife.wad
added 14 additional animating textures.
Texture usage is at 2.75 mb (of 4.00 mb MAX)
236.23 seconds elapsed [3m 56s]
----- END hlcsg -----
I'm using almost 95% custom textures, straight from my own WAD. I occasionally use some standard HL textures for trims and such.
CreateBrush:
(199.27 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(31.63 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 23438/32767 468760/655340 (71.5)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 6913/32767 276520/1310680 (21.1)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 745280 bytes ===
Using WAD File: \games\half-life\nstr\ns.wad
Using WAD File: \games\half-life\nstr\ns_bast.wad
Using WAD File: \games\half-life\nstr\ns_eniant.wad
Using WAD File: \games\half-life\valve\xeno.wad
Using WAD File: \games\half-life\valve\liquids.wad
Using WAD File: \games\half-life\valve\halflife.wad
added 14 additional animating textures.
Texture usage is at 2.75 mb (of 4.00 mb MAX)
236.23 seconds elapsed [3m 56s]
----- END hlcsg -----<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I am glad you said that. WC reported that my map uses 3,7megs of texturedata, but when I checked the logfile, it said that I only used 1,48megs.
[EDIT: Imagine puttins some of this stuff onto a func_water with a high wave height! ARG!]
But. Please make another pulsating goo texture, except make it so that there are several smaller pulses going on at different times and in different spots on the texture so that it can be used without looking repetitive.
First, the alien goo:
Here's the water:
I can make another texture that has more than one pulse with different timings. I'll start work on that tomorrow.
What's new? Another blob texture. This one is 128x128, but has 4 pulses instead of just one, and each pulse is unique. It's more subtle than the first, but adds a little variety.
if thats use to anybody