Unknown Error

TekdudeTekdude Join Date: 2003-04-13 Member: 15455Members, Constellation, Forum staff
<div class="IPBDescription">No explanation</div> Some times, but not every time when I try to compile and run my map, the compile process displays some errors. It doesn't say what they are... why... or anything. It says to check the .log file, but thats just the exact same thing. Now, it does not happen every time... When it does, I have to go and delete a bunch of files and then try again hoping it works. It never works with the files there though.

It starts NS, then I just get a windows crash dialog and I have to close it.

Here's the compile:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "f:\program files\valve hammer editor\maps\co_tunnel"

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlcsg -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "f:\program files\valve hammer editor\maps\co_tunnel"
Entering f:\program files\valve hammer editor\maps\co_tunnel.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)

Using Wadfile: \program files\steam\steamapps\tekdude278@hotmail.com\half-life\nsp\ns.wad
- Contains 30 used textures, 76.92 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\tekdude278@hotmail.com\half-life\nsp\ns2.wad
- Contains 9 used textures, 23.08 percent of map (296 textures in wad)
Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)

Texture usage is at 2.03 mb (of 4.00 mb MAX)
0.61 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlbsp -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.

-----   END   hlbsp -----




** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlvis -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlrad -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "f:\program files\valve hammer editor\maps\co_tunnel.bsp" "F:\Program Files\Steam\SteamApps\tekdude278@hotmail.com\half-life\nsp\maps\co_tunnel.bsp"


** Executing...
** Command: F:\PROGRA~1\Steam\Steam.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map "co_tunnel"
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

As you can see, it's within BSP, VIS, and RAD.

Also, I can't add lights... whenever I do, it crashes as soon as I hit run, doesn't even start NS. Thanks.

Edit:

Nevermind most of this, I fixed it. But, anybody know how I can fix the lights? Whenever I do that, the whole program crashes. It starts working on the RAD section, then stops when it gets to BuildFaceLights, then Hammer just crashes.

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    to do the lights, use a front end batch complie program, such as Nems batch complie - found at countermap - <a href='http://countermap.counter-strike.net' target='_blank'>http://countermap.counter-strike.net</a> (goto downloads)

    also if you have any errors, book mark this site <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>http://www.slackiller.com/tommy14/errors.htm</a>

    this might help your answer <a href='http://www.slackiller.com/tommy14/errors.htm#rad' target='_blank'>http://www.slackiller.com/tommy14/errors.htm#rad</a>

    about the wads, try and put zhlt.wad into you valve folder, or your ns/nsp folder

    amckern
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