Unknown Error
Tekdude
Join Date: 2003-04-13 Member: 15455Members, Constellation, Forum staff
<div class="IPBDescription">No explanation</div> Some times, but not every time when I try to compile and run my map, the compile process displays some errors. It doesn't say what they are... why... or anything. It says to check the .log file, but thats just the exact same thing. Now, it does not happen every time... When it does, I have to go and delete a bunch of files and then try again hoping it works. It never works with the files there though.
It starts NS, then I just get a windows crash dialog and I have to close it.
Here's the compile:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "f:\program files\valve hammer editor\maps\co_tunnel"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "f:\program files\valve hammer editor\maps\co_tunnel"
Entering f:\program files\valve hammer editor\maps\co_tunnel.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
Using Wadfile: \program files\steam\steamapps\tekdude278@hotmail.com\half-life\nsp\ns.wad
- Contains 30 used textures, 76.92 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\tekdude278@hotmail.com\half-life\nsp\ns2.wad
- Contains 9 used textures, 23.08 percent of map (296 textures in wad)
Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Texture usage is at 2.03 mb (of 4.00 mb MAX)
0.61 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.
----- END hlbsp -----
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.
----- END hlvis -----
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "f:\program files\valve hammer editor\maps\co_tunnel.bsp" "F:\Program Files\Steam\SteamApps\tekdude278@hotmail.com\half-life\nsp\maps\co_tunnel.bsp"
** Executing...
** Command: F:\PROGRA~1\Steam\Steam.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map "co_tunnel"
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As you can see, it's within BSP, VIS, and RAD.
Also, I can't add lights... whenever I do, it crashes as soon as I hit run, doesn't even start NS. Thanks.
Edit:
Nevermind most of this, I fixed it. But, anybody know how I can fix the lights? Whenever I do that, the whole program crashes. It starts working on the RAD section, then stops when it gets to BuildFaceLights, then Hammer just crashes.
It starts NS, then I just get a windows crash dialog and I have to close it.
Here's the compile:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "f:\program files\valve hammer editor\maps\co_tunnel"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "f:\program files\valve hammer editor\maps\co_tunnel"
Entering f:\program files\valve hammer editor\maps\co_tunnel.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
Using Wadfile: \program files\steam\steamapps\tekdude278@hotmail.com\half-life\nsp\ns.wad
- Contains 30 used textures, 76.92 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\tekdude278@hotmail.com\half-life\nsp\ns2.wad
- Contains 9 used textures, 23.08 percent of map (296 textures in wad)
Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Texture usage is at 2.03 mb (of 4.00 mb MAX)
0.61 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlbsp.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.
----- END hlbsp -----
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlvis.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.
----- END hlvis -----
** Executing...
** Command: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: F:\PROGRA~1\VALVEH~1\tools\hlrad.exe f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1
>> There was a problem compiling the map.
>> Check the file f:\PROGRA~1\VALVEH~1\maps\CO_TUN~1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "f:\program files\valve hammer editor\maps\co_tunnel.bsp" "F:\Program Files\Steam\SteamApps\tekdude278@hotmail.com\half-life\nsp\maps\co_tunnel.bsp"
** Executing...
** Command: F:\PROGRA~1\Steam\Steam.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map "co_tunnel"
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As you can see, it's within BSP, VIS, and RAD.
Also, I can't add lights... whenever I do, it crashes as soon as I hit run, doesn't even start NS. Thanks.
Edit:
Nevermind most of this, I fixed it. But, anybody know how I can fix the lights? Whenever I do that, the whole program crashes. It starts working on the RAD section, then stops when it gets to BuildFaceLights, then Hammer just crashes.
Comments
also if you have any errors, book mark this site <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>http://www.slackiller.com/tommy14/errors.htm</a>
this might help your answer <a href='http://www.slackiller.com/tommy14/errors.htm#rad' target='_blank'>http://www.slackiller.com/tommy14/errors.htm#rad</a>
about the wads, try and put zhlt.wad into you valve folder, or your ns/nsp folder
amckern