[tutreq] Changin Animations On Playermodels
CaptainPanaka
Join Date: 2002-11-02 Member: 4718Members
<div class="IPBDescription">From another mod to NS</div> hi,
I just converted some akimbo weapons for LMG and HG. Now I want to hold the player model the weapons "akimbo-style" (3rd person view). I thought of using the Sven Co-op Uzi animations for that. But now... How do I change the animations that they fit the NS skeletton? Sorry but I'm a n00b at this... But I really want to lern how... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
/edit: argh... typo at the topic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I just converted some akimbo weapons for LMG and HG. Now I want to hold the player model the weapons "akimbo-style" (3rd person view). I thought of using the Sven Co-op Uzi animations for that. But now... How do I change the animations that they fit the NS skeletton? Sorry but I'm a n00b at this... But I really want to lern how... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
/edit: argh... typo at the topic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Comments
See if the Converting a Player model to have Smartgun animations helps...
Why:
#1: Most mods use different bone structures
#2: The bones don't have the same names
#3: Animations are synced for their mod's code, so ingame, you could be reloading a magazine real fast or have the anim stop mid way cuz you can start firing again.
Solution: slap the NS hands on the original model and tweak the FPS # in the .qc file