[mwip] Katana
Obst
Join Date: 2003-03-12 Member: 14436Members, Constellation
<div class="IPBDescription">as requested....</div> blabla concept:
<img src='http://mitglied.lycos.de/adolfkrug/katanaconcept.jpg' border='0' alt='user posted image' />
blabla model wip ms3d viewer:
<a href='http://mitglied.lycos.de/adolfkrug/katanamap1.html' target='_blank'>http://mitglied.lycos.de/adolfkrug/katanamap1.html</a>
blabla stretching on blade might not be a seirous issue because there ain't much detail needed on it, but pls comment on this
blabla <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://mitglied.lycos.de/adolfkrug/katanaconcept.jpg' border='0' alt='user posted image' />
blabla model wip ms3d viewer:
<a href='http://mitglied.lycos.de/adolfkrug/katanamap1.html' target='_blank'>http://mitglied.lycos.de/adolfkrug/katanamap1.html</a>
blabla stretching on blade might not be a seirous issue because there ain't much detail needed on it, but pls comment on this
blabla <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
This discussion has been closed.
Comments
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
-added the thingy at the hilt's end
-removed overlapping parts
-better skinmaps, more detail at the hilt
<a href='http://mitglied.lycos.de/adolfkrug/katanamap2b.html' target='_blank'>http://mitglied.lycos.de/adolfkrug/katanamap2.html</a>
Comments?
hope this one gets finished. needs some nice slashing animations, though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<a href='http://mitglied.lycos.de/adolfkrug/katanamap2c.html' target='_blank'>http://mitglied.lycos.de/adolfkrug/katanamap2c.html</a>
<img src='http://mitglied.lycos.de/adolfkrug/map1colour.jpg' border='0' alt='user posted image' />
<img src='http://mitglied.lycos.de/adolfkrug/map2colour.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-Da 1337 Cookeh+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Da 1337 Cookeh)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->tis a nice skinmesh obst <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It's my.. uhm.. second skinmap ever XD
the parts circled in red have face errors, there may be a few more, anyway so thats what a face error is :o
Some time ago I downloaded a new, cool model for LMG (the old, a bit modified, grenade launcher). It is so darn cool that right now I rather keep my LMG than take a HMG or shotty <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So if I used this model, I'd start using knife all the time. And we all know what would happen <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
I'm close to freakening out.
I tryied to whip up some anims for this baby now for hours.
Conclusion: I suck <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Anyone willing to animate this?
But now, please answer me a question:
How do you want the Katana's anims:
a) Katana holstered as standard (Specialists like)
b) Holding it in one hand as standard
?
blabla :EDIT: blabla attachment added XD
btw I prefer holstered because I got some nice animation ideas for that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
So I'll do the holstered one XD
but I also like the holstered one better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
10 hours of hard work cause Milkshape wanted to show of how crappy it is...
Anyway... Panaka, please report in <b>#ngg</b> tomorrow afternoon for testing XD
You can all rest assured that this model has decent enough slashing action, and a top-rate flourish animation that'll leave you all begging for more. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Model is ingame, has a sprite, I'm doing standard NS HA hands ATM and I'll get some sounds up.
Good. Now for the 64 million dollar question: <i>when do we get it?!?!?!?</i>
For normal NS, I only get the p_model left to do. Uhm, wait, I'll have it done in 5 mintues...
/me runs off
Can't touch this...
Finished p model.
I'll test it tomorrow ingame, then you just have to wait for the skin to be done o.0