Unknown Worlds Forums
Login Now
To get unlimited access to the Natural Selection 2 website.
Unknown Worlds Entertainment
Home
Game Guide
Community
Media
Forums
Store
Steam
Twitter
Facebook
YouTube
Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
Home
›
Natural Selection
›
Natural Selection Creation
›
Mapping Forum
›
Mapping Help and Troubleshooting
Do Doors Block Vis?
Asterisk
Join Date:
2003-02-22
Member:
13835
Members, Constellation
March 2004
in
Mapping Help and Troubleshooting
<div class="IPBDescription">topic.</div> What sorts of things block vis for compiling purposes.
thank you.
0
Off Topic
Disagree
Agree
Awesome
Comments
Kouji_San
Sr. Hινε UÏкεεÏεг - EUPT Deputy
The Netherlands
Join Date:
2003-05-13
Member:
16271
Members, NS2 Playtester, Squad Five Blue
March 2004
edited March 2004
Nope... everything which is tied to an entity wont block VIS
warning ascii edit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
something like this would block vis into a big room
?????|???|
___|???|___
|??<span style='color:red'>______</span>???|
|??<span style='color:red'>|_____|</span>???|
|?????????????????|
|??????BIG??????|
|????ROOM????|
|_________|
The red would/should block VIS into the room (its a wall from floor to ceiling), also 90 or 180 degrees turns also would block VIS.
you can see if the visblocking works by typing the following in the console:
gl_wireframe 2
this only works in a NONE multiplayer game and i think sv_cheats has to be on
0
Off Topic
Disagree
Agree
Awesome
ShenTraX
Join Date:
2003-11-10
Member:
22434
Members, Constellation
March 2004
<a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=2' target='_blank'>Over at CounterMap</a> there is a good overview of Vis and the use of Hint Brushes. A widly used tool. You may want to browse this..
0
Off Topic
Disagree
Agree
Awesome
Sign In
or
Register
to comment.
Comments
warning ascii edit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
something like this would block vis into a big room
?????|???|
___|???|___
|??<span style='color:red'>______</span>???|
|??<span style='color:red'>|_____|</span>???|
|?????????????????|
|??????BIG??????|
|????ROOM????|
|_________|
The red would/should block VIS into the room (its a wall from floor to ceiling), also 90 or 180 degrees turns also would block VIS.
you can see if the visblocking works by typing the following in the console:
gl_wireframe 2
this only works in a NONE multiplayer game and i think sv_cheats has to be on