Nub Question About Gmax Model Importing
menohack
Join Date: 2004-02-29 Member: 26995Members
<div class="IPBDescription">quick question</div> i used mdldec.exe to convert the player mdl of a normal marine into all the animations and stuff that make up that model. Now how do i open one of these with gmax? Do i have to convert them to a different type of file? Im assuming gmax is the best free modeling program aside from milkshape, because thats $20.
Comments
decompile mdl
import .smd (milk)
export to .3ds (milk)
import .3ds (gmax)
export .q3 (tempest)
import .q3 (milk)
export smd (milk)
that's the only process i've gotten to work for me.
decompile mdl
import .smd (milk)
export to .3ds (milk)
import .3ds (gmax)
export .q3 (tempest)
import .q3 (milk)
export smd (milk)
that's the only process i've gotten to work for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I beleive theres a Gmax plugin to import SMDs, but I can't remember where. Its called Half-Life SMD Importer, by Christ Cookson.
Try googling it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->