Nub Question About Gmax Model Importing

menohackmenohack Join Date: 2004-02-29 Member: 26995Members
<div class="IPBDescription">quick question</div> i used mdldec.exe to convert the player mdl of a normal marine into all the animations and stuff that make up that model. Now how do i open one of these with gmax? Do i have to convert them to a different type of file? Im assuming gmax is the best free modeling program aside from milkshape, because thats $20.

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    there's no way to do it without milkshape,

    decompile mdl

    import .smd (milk)
    export to .3ds (milk)
    import .3ds (gmax)
    export .q3 (tempest)
    import .q3 (milk)
    export smd (milk)


    that's the only process i've gotten to work for me.
  • menohackmenohack Join Date: 2004-02-29 Member: 26995Members
    hmm, well i can only get the trial version of milk because i cant pay for the full version. Does the trial allow importing and exporting?
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    <!--QuoteBegin-Delarosa+Mar 19 2004, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 19 2004, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there's no way to do it without milkshape,

    decompile mdl

    import .smd (milk)
    export to .3ds (milk)
    import .3ds (gmax)
    export .q3 (tempest)
    import .q3 (milk)
    export smd (milk)


    that's the only process i've gotten to work for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I beleive theres a Gmax plugin to import SMDs, but I can't remember where. Its called Half-Life SMD Importer, by Christ Cookson.

    Try googling it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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