Splinter Cell: Pandora Tommorrow

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Holy S***.</div> Wow. I just played the demo. Wow. I hated Splinter Cell 1. It...well, missions sucked, story didn't get started until the bajillionth mission, and it barely ran on any system except the XBox.

But Pandora Tommorrow...wow. First off, it performs great. Second off, the demo mission is freaking AMAZING. You guys gotta try it.

Basically, your on a train. You have to get to "Soth"- the general badguy guy thing. And you wouldn't believe how hard it is to make it from one side of a train to the other.

Just try the demo www.splintercell.com- it rocks.
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Comments

  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Im waiting till it comes out for the PS2. It sounds cool, especially the online! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <insert generic whining about new higher minimum system requirements>
    Any idea what settings can be changed or 3rd party programs can be run to get the demo to think a GeForce2 is a GeForce3?
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    I pre-ordered it off ebgames, I'm definitely looking forward to this title, not only for the single player content, but also for the multiplayer, which is just inherently awesome by description alone.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Is there a mirror somewhere that doesn't peak at 3k/s?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Pulse+Mar 21 2004, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Mar 21 2004, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is there a mirror somewhere that doesn't peak at 3k/s? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, Fileplanet has it.

    And Marek, I'm sorry, your out of luck.

    And yes, the MP for it sounds GREAT! In fact, I'd say its everything DOOM wants Stealthmod to be.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-Pulse+Mar 21 2004, 08:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Mar 21 2004, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is there a mirror somewhere that doesn't peak at 3k/s? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='ftp://3dgamers.in-span.net///pub/3dgamers4/games/splintercell2/us_scpt_singleplayerdemo.exe' target='_blank'>ftp://3dgamers.in-span.net///pub/3dgamers...eplayerdemo.exe</a>
    <a href='ftp://ftp.4players.de/pub/pc/splintercell_pandora/us_scpt_singleplayerdemo.exe' target='_blank'>ftp://ftp.4players.de/pub/pc/splintercell...eplayerdemo.exe</a>
    <a href='ftp://ftp.gameplanet.co.nz/pub/demos/us_scpt_singleplayerdemo.exe' target='_blank'>ftp://ftp.gameplanet.co.nz/pub/demos/us_s...eplayerdemo.exe</a>
    <a href='ftp://ftp.playground.ru/splintercell/demos/us_scpt_singleplayerdemo.exe' target='_blank'>ftp://ftp.playground.ru/splintercell/demo...eplayerdemo.exe</a>
    <a href='http://download.uol.com.br/jogos/demos/us_scpt_singleplayerdemo.exe' target='_blank'>http://download.uol.com.br/jogos/demos/us_...eplayerdemo.exe</a>
    <a href='http://3dgamers.reliableservers.net/pub/3dgamers/games/splintercell2/us_scpt_singleplayerdemo.exe' target='_blank'>http://3dgamers.reliableservers.net/pub/3d...eplayerdemo.exe</a>
    <a href='http://download.worthplaying.com/splintercell/SCPT_SinglPlayer_Demo.exe' target='_blank'>http://download.worthplaying.com/splinterc...Player_Demo.exe</a>
    <a href='http://downloads-3dg.planetmirror.com/pub/3dgamers/games/splintercell2/us_scpt_singleplayerdemo.exe' target='_blank'>http://downloads-3dg.planetmirror.com/pub/...eplayerdemo.exe</a>
    <a href='http://files3.worthplaying.com/splintercell/SCPT_SinglPlayer_Demo.exe' target='_blank'>http://files3.worthplaying.com/splintercel...Player_Demo.exe</a>
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    hmm, the demo only had 1 mission? It's funny, mine had two. I didn't find it all that hard. The second one was also quite easy (the "shipyard" one)

    Then again, it's probably just *part* of a full mission, seeing the demos of the first Splinter Cell.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Great fun, great levels, great graphics - my only peeve is that I can't turn AA on for some reason. Having heard about the multiplayer in PA, I'm looking forward to the next demo even more.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Fun, however the multiplayer seems to be the fantastic part.
    As for the singleplayer's negative aspects, each level is too linear and short, the AI is touchy (at the end of the train level, a guard <i>ran through</i> the wall to attack me) and controlling Fisher is not fluid enough to effectively cope with the active demands the fast-thinking stealth gameplay places on you.

    Kudos for roping Michael Ironside in to lend a voice to the protagonist though.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=66100' target='_blank'> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> </a>
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited March 2004
    <!--QuoteBegin-Cereal_KillR+Mar 21 2004, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Mar 21 2004, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm, the demo only had 1 mission? It's funny, mine had two. I didn't find it all that hard. The second one was also quite easy (the "shipyard" one)

    Then again, it's probably just *part* of a full mission, seeing the demos of the first Splinter Cell. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Mine did too. With all the stuff I was hearing on news sites I was beginning to wonder if anyone else had that second level or not :P

    SC:PT multiplayer looks very very interesting, but there's a 4 player limit, even on the PC version. :(


    And for the record, SC:PT is *NOT* everything I want Espionage to be. In fact if I were pegging it to one particular game it'd be more Metal Gear Solid 3 than Splinter Cell. But we're not trying to just copy some other game, we're trying to make Espionage unique and of its own worth.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Oh oh, don't get me wrong DOOM. I was just saying that from everything I've heard about Espionage, this is gonna have it. If you can provide more, Kudos, and you better give me a damned beta spot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Ah yes, there IS a second level. And yeah, AI seemed...I dunno. Dumbed-down. But thats better than the way it was before, with the "OMG I can see through walls, shoot through walls, and make grenades appear out of thin air because this is NORMAL MODE!" crap the first one had.

    Oh yeah, reason why the 2nd level was never mentioned: It ended...prematurely, and...stupidly.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-DOOManiac+Mar 21 2004, 11:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 21 2004, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SC:PT multiplayer looks very very interesting, but there's a 4 player limit, even on the PC version. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm really tired of this "bigger is better" mentality in online gaming. Just because you have more people shooting at each other with bigger guns does not mean you have a fun game. Larger games leave less room for individual players to actually contribute to the success of their team; while more players does mean more room for teamwork, it more often than not simply creates more chaos.

    Smaller games are much more personal and intense. Stalking and hiding become more important, and you can almost feel the enemy when trying to predict his moves. Instead of trying to coordinate with only a few members of your massive team, every member becomes essential, and every encounter is that much more decisive. All in all, it's waaaaay more fun.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Narf: But still only 4? I'd think 8 would be good. As it is, this means you have two 2 man teams. Which...well, you can't do too much with that. 4 on a team would work NICE though. Even 3.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Im' not too hot about the whole 4 player thing, either.

    Just think of how crazy it would get if your only team mate left... you'd be all alone.

    I think 6 or 8 would have been a much better idea, but i haven't played it yet, so we'll have to see.
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    edited March 2004
    Why are we all judging the multiplayer before we've played it. They designed it with the best intentions, and this is the design they beleived would be the most fun for all players. Try it, then bash it if it sucks.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Penny Arcade posted a stunning, glowing, wonderful review of the multiplayer. I trust Tycho and have been waiting for this for forever. FINALLY interactive spy on guard multiplayer gameplay! I simply can't wait to scare the crud out of someone by leaping from the shadows.
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    Can someone post some screenshots of splintercell 2 plz? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    <img src='http://www.splintercell.com/uk/ss/SCPT_PC_17.jpg' border='0' alt='user posted image' />
    <img src='http://www.splintercell.com/uk/ss/SCPT_PC_20.jpg' border='0' alt='user posted image' />
    <img src='http://www.splintercell.com/uk/ss/SCPT_PC_05.jpg' border='0' alt='user posted image' />
    <img src='http://www.splintercell.com/uk/ss/SCPT_XBOX_07.jpg' border='0' alt='user posted image' />
    <img src='http://www.splintercell.com/uk/ss/SCPT_XBOX_08.jpg' border='0' alt='user posted image' />
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Ctrl-Alt-Del is jumping on the SC:PS bandwagon:
    <img src='http://www.ctrlaltdel-online.com/images/comics/20040322.jpg' border='0' alt='user posted image' />
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I got 2 levels as well, but the second was trying to get into some caves not a shipyard...
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    edited March 2004
    Heh, the first just about ran on my pc, this one just closes just as it finishes loading. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Help me. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Lambert says clearly that it's a shipyard for submarines, built underground. There's a soldier, you turn around him and meet a turret, further down, two pairs of other soldiers. Pass through these guys and be finished with the demo.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited March 2004
    ah right, true, forgot that bit, was a couple days ago.

    edit: I just make it hard for myself though. You know, sneak around, disable the mine, disable IFF on the turret, so it kills the soldier. Take a look at the two guys in the next spot, sneak around, kill both silently with no alarm. Couldn't find a way to kill the 2 at the table without setting off the alarm though, so I just got the last guy while he was sleeping.

    What you aren't supposed to kill them if you can avoid it?
    darn. (That would be too easy)
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I whistled from the area behind the table to get their attention. One of them comes to investigate, and the other patrols the area. If neither finds anything, they both come back to the table and sit. However, if you grab the one that investigates you as he turns around (and knock him out), the one on patrol will stay on patrol until he spots something. I tried several different ways of killing him and the guy sleeping in the house, but nothing really worked. Eventually, I sneaked through the house and behind the patrol guy to the level exit without killing either one.

    The whistle action is great for disabling guards - just pull one away from his buddies, then divide and conquer.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    edited March 2004
    I LOVED Splinter Cell 1!!! I played the Pandora Tomorrow demo, but I was a bit dissapointted. It seems that sneaking was made so realistic (with the lights) that it is too difficult now. At least that's what it seemed like in the demo.

    And for no reason they changed Fishers face model. I noticed it in the demos second level that it barely looks like Fisher in SC 1. But Michael Ironside is still his voice actor, right? Right?

    [EDIT] As for the multiplayer, I also think 4 players is too few. 8 would be good. And I also have my doubts with multiplayer in sneaking games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> [/EDIT]
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Thats not Fisher. There agents working for fisher.... (or so ive heard) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited March 2004
    how do you whistle? I've just been throwing coke cans.

    edit: not to mention I only saw a single grab interaction but it went away too quickly, how close do you have to be?
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--QuoteBegin-h20+Mar 22 2004, 03:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Mar 22 2004, 03:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats not Fisher. There agents working for fisher.... (or so ive heard) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm pretty sure it's Fisher, since Grim-(forgot the rest of the name) and Lambert call him Fisher (and Sam) during the second mission <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2004
    <!--QuoteBegin-Retales+Mar 22 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Retales @ Mar 22 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grim-(forgot the rest of the name) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's Anna Grimsdottir.
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