Readyroom Dont Work Correctly
Serventus
Join Date: 2004-03-22 Member: 27491Members
<div class="IPBDescription">Have read other posts, faq...</div> I have made a map, temporaly named co_42copy4, and when i try to join a team in my readyroom, then i transformes to a sculk/marine but still in the readyroom, and the a text appears "you are already in a team, go back to the readyroom to switch teams". If i then press "F4" and end up in the readyroom as a normal "non-team" if i then walk into a jointeam then i comes to the hive/commander room. But i dont want to have to go to readyroom twice to be able to play my beautiful map.
On my map I got: readyroom: 32info_player_start, 1 info_spectate, 1 info_autoassign, 1 info_join_team->team2, 1 info_join_team-> team1. Aliens:1 team_hive, 16 info_team_start. Marines: 1 team_commander, 1 info_armory and 16 info_team_start.
I have compiled it with hammer caus i dont get my bach compiler to work(if anyone got a link or something on how to use bach compiler, then please post it here)
Anyone got ANY ideas how to fix this enoying problem?
/Serventus.
/Ps. this is my first map.
On my map I got: readyroom: 32info_player_start, 1 info_spectate, 1 info_autoassign, 1 info_join_team->team2, 1 info_join_team-> team1. Aliens:1 team_hive, 16 info_team_start. Marines: 1 team_commander, 1 info_armory and 16 info_team_start.
I have compiled it with hammer caus i dont get my bach compiler to work(if anyone got a link or something on how to use bach compiler, then please post it here)
Anyone got ANY ideas how to fix this enoying problem?
/Serventus.
/Ps. this is my first map.
Comments
you do have your team_starts set for different teams?
Not sure could be nothing to do with your problem... I havent made a CO map yet.
and yes, i have all info_team_start marked as team 1 for marines, and team 2 for aliens.
and new ideas?
or..If i post my rmf file, could anyone check it and see if you can find the problem?
Thanks for your replies
/Serventus.
Try opening a new map file, make 2 boxes one yoru readyroom, one your map, put one player start in the ready room and one team start in the other box. See if it still does it. Include info_mapinfo's and gameplay entities.
I dont think this is the right solve to my problem..but it works now anyway.
I added 2 info_targets, 1 in the marine room and the other one is the alien room. And I also created a brush tied to entety on the same place as the info_team_join brushes. This make that the first player that join the game will go to the target the first time, and after that he will go to the normal starting positions.
Thank you all for your help, and I am very sorry for my poor English <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
/Serventus.
Ps. If someone get an idea of a better solvation, then feel free to post it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Game reset started.
Game reset complete.
"Metaball<1><STEAM_ID_LAN><none>" entered the game
AvHGamerules::SelectSpawnPoint(): all spawns fullAvHGamerules::SelectSpawnPoint(): all spawns fullGame reset started.
Game reset complete.
AvHGamerules::SelectSpawnPoint(): all spawns full"Metaball<1><STEAM_ID_LAN><marine1team>" changed role to "soldier"
Executing listen server config file<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
This seems to ONLY happen when I try to join marines directly off a compile. it then puts be right back in the ready room but as a marine.
If i close the server and then restart is as a normal one (no dev) then I can join normaly....
I use game settings -applaunch 70 -game nsp -console -dev +map $file
I got a info_team_start for him set as team one and in the ready room the entity is ment to send him to team one... so why ir is staying in the RR i dunno.
but again, if i type "map mapname" into the console and reload the map i STILL have all the dev commands but the map works.
(no extra information that i get when i first load up the map from hammer though)