Readyroom Dont Work Correctly

ServentusServentus Join Date: 2004-03-22 Member: 27491Members
<div class="IPBDescription">Have read other posts, faq...</div> I have made a map, temporaly named co_42copy4, and when i try to join a team in my readyroom, then i transformes to a sculk/marine but still in the readyroom, and the a text appears "you are already in a team, go back to the readyroom to switch teams". If i then press "F4" and end up in the readyroom as a normal "non-team" if i then walk into a jointeam then i comes to the hive/commander room. But i dont want to have to go to readyroom twice to be able to play my beautiful map.

On my map I got: readyroom: 32info_player_start, 1 info_spectate, 1 info_autoassign, 1 info_join_team->team2, 1 info_join_team-> team1. Aliens:1 team_hive, 16 info_team_start. Marines: 1 team_commander, 1 info_armory and 16 info_team_start.

I have compiled it with hammer caus i dont get my bach compiler to work(if anyone got a link or something on how to use bach compiler, then please post it here)

Anyone got ANY ideas how to fix this enoying problem?

/Serventus.

/Ps. this is my first map.

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    hrmm...

    you do have your team_starts set for different teams?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Be sure to include an info_mapinfo and info_gameplay.
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    Did you set the properties of the info_mapinfo to keep the ready room out of bounds?

    Not sure could be nothing to do with your problem... I havent made a CO map yet.
  • ServentusServentus Join Date: 2004-03-22 Member: 27491Members
    have added info_gameplay now (already had info_mapinfo) I have also put the ready room above the commander sight (a combat map, but was worth a try)
    and yes, i have all info_team_start marked as team 1 for marines, and team 2 for aliens.
    and new ideas?
    or..If i post my rmf file, could anyone check it and see if you can find the problem?
    Thanks for your replies
    /Serventus.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    so this is a ns map? and you tried it as a co map? or it doesn't work as a ns map, so you made a copy and called it a co map?
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    All I can conclude is you have your info_team_starts and info_player_starts all in the readyroom. Very wierd though...

    Try opening a new map file, make 2 boxes one yoru readyroom, one your map, put one player start in the ready room and one team start in the other box. See if it still does it. Include info_mapinfo's and gameplay entities.
  • ServentusServentus Join Date: 2004-03-22 Member: 27491Members
    Problem solved...
    I dont think this is the right solve to my problem..but it works now anyway.
    I added 2 info_targets, 1 in the marine room and the other one is the alien room. And I also created a brush tied to entety on the same place as the info_team_join brushes. This make that the first player that join the game will go to the target the first time, and after that he will go to the normal starting positions.
    Thank you all for your help, and I am very sorry for my poor English <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    /Serventus.

    Ps. If someone get an idea of a better solvation, then feel free to post it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MetaballMetaball Join Date: 2002-12-21 Member: 11317Members
    sorry for the spam.....

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Game reset started.
    Game reset complete.
    "Metaball<1><STEAM_ID_LAN><none>" entered the game
    AvHGamerules::SelectSpawnPoint(): all spawns fullAvHGamerules::SelectSpawnPoint(): all spawns fullGame reset started.
    Game reset complete.
    AvHGamerules::SelectSpawnPoint(): all spawns full"Metaball<1><STEAM_ID_LAN><marine1team>" changed role to "soldier"
    Executing listen server config file<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->


    This seems to ONLY happen when I try to join marines directly off a compile. it then puts be right back in the ready room but as a marine.

    If i close the server and then restart is as a normal one (no dev) then I can join normaly....

    I use game settings -applaunch 70 -game nsp -console -dev +map $file
  • cascas Join Date: 2004-02-09 Member: 26327Members
    edited March 2004
    u shure you have your rine Info"s set to team 1 when i tested my rr with just the rr and no map i would change to a rine and stay in my rr =) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> also check your info_team_start if there to close to a wall or object iv ben told thay dont work and are as thay are not there
  • MetaballMetaball Join Date: 2002-12-21 Member: 11317Members
    well.. because it works 100% with a re-run of the server and not directly off the compile i don't belive i have anything wrong with the rest of my setup.

    I got a info_team_start for him set as team one and in the ready room the entity is ment to send him to team one... so why ir is staying in the RR i dunno.

    but again, if i type "map mapname" into the console and reload the map i STILL have all the dev commands but the map works.

    (no extra information that i get when i first load up the map from hammer though)
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