Avp 2 Heavy Predator Model

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Comments

  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I'm using that as acid rocket, only with additives.


    Problem is it also replaces the bilebomb if I remember correctly. Teh suckage.






    In other news, this model keeps deforming really oddly on the anims, and there's huge gaping holes everywhere.



    Can anyone take this mostly finished model and clean it up or something?




    Please note I'm not handing it out to some gormless fool who has no idea of what to do it, I'm after someone with a bit of wit who might actually fix the thing.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Necrosis+Mar 27 2004, 03:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Mar 27 2004, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm using that as acid rocket, only with additives.


    Problem is it also replaces the bilebomb if I remember correctly. Teh suckage.






    In other news, this model keeps deforming really oddly on the anims, and there's huge gaping holes everywhere.



    Can anyone take this mostly finished model and clean it up or something?




    Please note I'm not handing it out to some gormless fool who has no idea of what to do it, I'm after someone with a bit of wit who might actually fix the thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I also added additives to the model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    and... <b>I</b> got a model for bilebomb (called "bilebomb.mdl") and another model for acidrocket ("acidrocket.mdl") <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Thats true but unless they've changed something in 3.0 both projectiles *will* use Acidrocket.mdl.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Necrosis+Mar 27 2004, 05:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Mar 27 2004, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats true but unless they've changed something in 3.0 both projectiles *will* use Acidrocket.mdl. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    really? mhm didn't notice that, yet <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited March 2004
    ive already reported this bug a while back, it will be fixed in the next version,
    so go ahead and do a acidrocket version
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Cool.


    However I'm still stuck with a model with holes in, and a pair of unanimated v weapons.



    Beginning to think perhaps I should start a new thread asking for someone I can offload this onto, especially since *most* of the vertex assignment is done and it only really needs tweaks.
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