[mreq] Frend

DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
Recently, I broke out an old game I hadn't played in a while - Gunlok. While playing, I noticed that Frend (yes, that is the correct spelling of it's name) would make a sweet suit of Heavy Armor. If you think you can do it justice, take a shot at making it.

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Here is a back view.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    looks kinda wide? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2004
    <!--QuoteBegin-chrono5454+Mar 23 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 23 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks kinda wide?  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well frend is your 'tank' unit in Gunlok - it can take a hell of a pounding. Originally, it was a lifting & hauling bot in a factory - hence it's massive frame. Naturally some scaling-down would be required.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Unsuitable for NS because:
    -wrong shape
    -custom skeleton needed
    -no right hand to hold a gun
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-Obst & Gemuese+Mar 23 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Mar 23 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unsuitable for NS because:
    -wrong shape
    -custom skeleton needed
    -no right hand to hold a gun
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OR you could not be lazy and make a custom animations, skeletons, and make v models for it. like the v model for the heavy would be the chain gun and the lmg would be a light snub cannon or something...and your w models could be little boxes that are like...powerups.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Problem there is:
    -LOTS of work
    -w and p modell look the same for LA/HA
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    im sure it wouldnt be hard to model a hand there.
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