Useful.wad

WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
<div class="IPBDescription">well...</div> This might be a silly question. I don't know what your reaction to it is, but whatever it might be it does not change my need.

When mapping, using origin etc is a tideous business if you have to use the entire halflife.wad every time. Did some searches on google, this forum, a few mappingsites but I must be using the wrong keyfords for I cannot find what I am looking for.

I've tried wally but for some odd reason it does not really like my ways of handling it =/

So, I am wondering if anybody out there has a fine little wad containing only the usefull wads such as origin, skip, hint, null etc? If not, then perhaps you know a link or know what keywords to use in order to search for it.

Thanks for all the help I might get.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2004
    If you have the half-life.wad I don't see the problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Just put it in your VHE directory and use it in the texture tab, Steam will know where to find the used textures from it's cache so you don't need to copy the half-life.wad into your steam directory.

    Note sure about this one -->
    The zhl.wad, which comes with VHE or the zhl tools at least has NULL in it, maybe some of the other "special" textures to. You could try that one...
    (I'm at school at the moment so I can't check it)
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I think your wanting to only have NS textures displayed to you? cause really the original HL textures aint much use in NS

    anyway if you used *.wad containing textures from ns.wad and hl.wad then your going to have to distribute them with your map <b>and</b> force people to have two copies of the same textures


    Hammer alows you to pick and choose between wads you want displayed
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    edited March 2004
    I remember reading somewhere that someone had issues when they compiled the sky, null etc textures into their map. I have never had any problems with it so I don't see why you don't just make a seperate wad and choose to compile it into your map so you wouldn't need half-life.wad and people playing your map wouldn't need a special wad with the special textures. If you have problems with the sky just being a plain blue texture and triggers looking like "attack of the purple monster" then you know that you will have to put up with having to browse through ...alternatively you could just delete the rest of the textures out of the halflife wad file and just move it from the directory whenever you run NS or whatever..cause the half-life wad is in the GCF file and so there should be no problem with it being referenced by the map cause steam handles all that crap quite well...

    Don't take my word on this tho.. It's 12:18am and I'm really tired..
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    the hlbasics.wad from dod 1.0 and before got all of those textures, aaa trigger, clipp, null etc...
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    <!--QuoteBegin-Grizzly+Mar 24 2004, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Mar 24 2004, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the hlbasics.wad from dod 1.0 and before got all of those textures, aaa trigger, clipp, null etc... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thank you, I'll look for it then.

    I know how to use and find the textures, just that I want them in one single wad without all of the halflife ones. I can do without 200+ fifties textures just wasting space <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Cheers.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Grab Wally from the files section of VERC and make your own WAD, it's incredibly easy.
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Since i started mapping more and more for different mods, I created "Tailgunner_hlcollection.wad" I chose the most common Hl extures like SKY, AAATRIGGER, CLIP, all lights and such but also some regular textures that i like, and baked it all to a wad, its handy and not to big, guess I could upload that for everyone but Its easy to make, anyways if anyone wants it write, pm or mail <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    Y'know, Cagey's custom build of ZHLT comes with a zhlt.wad that has the following texties on it: BEVEL, NULL, SKIP, HINT, etc...
    Merl's custom ZHLT comes only with NULL, SKIP, HINT textures...

    check on wherever you've got your ZHLT directory for a zhlt.wad... it <i>should</i> be there...

    then, as they said, use Wally to add all the other texes ye want... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    what exactly does the bevel texture do?
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