Co_futile

uffouffo Join Date: 2003-05-03 Member: 16026Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">revised</div> I decided re-release this co_ map with a major balance update. Made MS bit more onos friendly and added new entrance to MS aswell. Along with them I did some minor texture adjustmens and tweaks, hardly noticable tho.

<a href='http://www.chromeangel.co.uk/nsworld/uploads/co_futile_final_plus.zip' target='_blank'>co_futile - revised</a> - Let me know how it plays <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

You can check older screens from this <a href='http://www.unknownworlds.com/forums/index.php?showtopic=48714&hl=co_futile' target='_blank'>threat</a>
MS and overview pics are outdatet

And here's the new brushwork:
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Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    and beneath Engine Shaft
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    it looks really cool, you have done some great work!
  • explodingheadboyexplodingheadboy Join Date: 2003-04-18 Member: 15636Members, Constellation
    I hoped you moved the CC our of that terrible terrible spot this time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-explodingheadboy+Mar 24 2004, 10:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (explodingheadboy @ Mar 24 2004, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hoped you moved the CC our of that terrible terrible spot this time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I did, there's now 2nd armory in old CC's place
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    The last 3 pictures (screenshots u posted) are gray on some way. I have tested your map and it fist wery well on my pc. Congratulations nice map!
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-Nz-Nexus+Mar 24 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Mar 24 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The last 3 pictures (screenshots u posted) are gray on some way. I have tested your map and it fist wery well on my pc. Congratulations nice map! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you had your window's curtains open, lights turned on and sun shining straight to your screen, you'd notice they're gamma corrected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • pixpix Join Date: 2003-10-11 Member: 21598Members
    mmmmm i like the atmosphere, the feel in the map it. it feels more like the alien films and less like all that flashy stuff being so popular to map right now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • HonkindaBigHonkindaBig Join Date: 2003-12-29 Member: 24865Members
    Great map. I have it loaded at :

    38.112.122.12:27015 FloridaXGamers.com - NSv3.0 beta 3 // GameLine.ca
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-HonkindaBig+Mar 26 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HonkindaBig @ Mar 26 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Great map. I have it loaded at :

    38.112.122.12:27015 FloridaXGamers.com - NSv3.0 beta 3 // GameLine.ca <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks, I owe my gratitude <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited March 2004
    don't say I forgot the hullfile? Or is it just that I should've used light_spot to brighten that rt model?
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    UPDATE: Just couldn't let this map just be, so I redid the vents! I made each part of the vents to have their own unique style. Now they're more like part of the ship and not just random blocks thrown together.
    I also added new armory behind the weldable door at the Hive.

    <a href='http://www.chromeangel.co.uk/nsworld/uploads/co_futile_final_plus.zip' target='_blank'>download url</a>

    and the screenies:
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    here you can see corridor leading to hive beneath you
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited March 2004
    and the new armory with a kewl door
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Secondary engine looks cool, MS looks too much like a parking garage....

    From what I see of your revised vents, they look A LOT better than the usual "square-block-sunk-in-the-wall" style.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i think shentrax is pointing to that epoly number which seems to be over 2000.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-TOmekki+Mar 31 2004, 02:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 31 2004, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think shentrax is pointing to that epoly number which seems to be over 2000. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nothing wrong with that considering no buildings are built in the MS during combat, it just seems that he thought the crazy style of an upside-down RT was a problem.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-TOmekki+Mar 31 2004, 02:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Mar 31 2004, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think shentrax is pointing to that epoly number which seems to be over 2000. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually, it's the skulks theet that made it go over 2100 ( andthey're exlcuded from epoly limit). True epoly count of that view is about 1800.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Might want to redo the "3202" numbering on the res node, the "2" looks more like a backward "5"....

    But I'll have to say, you've got the best vents of any map I've played!
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Really nice map dude. We uploaded it over at <a href='http://www.clan00.de' target='_blank'>clan00.de</a>, the worlds biggest map archieve. We might also test it next tuesday. We from <a href='http://www.readyroom.de' target='_blank'>readyroom.de</a> have a maptesttuesday every week together with clan00. Co_futile might be in it if enough people vote for the map over at readyroom.de in the left navigation.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited April 2004
    hooray! thanks, buffy

    edit/ meant "buddy"
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    edited April 2004
    make sure to vote for your map as often as possible ;-)
    if it'S tested it will be reviewd and published on both sides. but don't worry each map get two or three tries to get tested. so if you don't make it this tuesday, wait another week or two ;-)
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    That weldable armoury shot looks chuffing cool.
  • PhenoPheno Join Date: 2003-09-06 Member: 20614Members, Constellation
    I really like this map.
    Do only problem is there is too much to it for a combat map.
    People on my server dont enjoy it as much. There are to many vents, under passes and coridors.
    We also spent ages trying to work out what that glass thing is at the front of MS.
    We like the map, its just to confusing.

    Maybe have a map in the ready room. Like in ns_tanith.

    It shows the over view.

    Thanks

    Station Server:-213.228.215.6:27045-----London,England
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    This is a cool map!

    The "problem with the RT" might be this... notice how I'm "inside" the model.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    And/or this. I'm wallwalking on it, despite being able to be inside it when touching the ceiling.
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