Using The Fade

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Comments

  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Yes fading is mostly about evaluating situation correctly and deciding.. then you need good keyboard handling/switching and good spatial orientation nothing more..

    - yes use crouching, especially behind buildings or even during escape blinks, it helps a bit, but dont count on it
    - when fighting, try to circle around marine, trying to get on his "back", you can disorient him with swipes and hopefully avoid hits at all.. If you do it properly you don't need to fear shotgunner or even hmger
    - if you need fade for hive defense, go carapace, you will encounter more enemies during hive defense and you have hive near for healing
    - on RTs - try to kill RTs, even if you just kill rines around and allow skulks to come, its very usefull, if there is skulk you may leave, but if it's remote - hard to reach or electrified RT, kill it alone
    - even though RT's are important, always respond to warnings written by other players about rines close to hives, you are fade, your team invested into you, other players built RT's, DC's and possibly hive just for you, so your responsibility is to defend and respond quickly to any threat to hives
    - i recommend carapce fade during 2 hives, at that time marines are upgraded, usually have shotties or hmgs and it's very easy to die with regen fade (regen fade is of course ideal for game begging)
    - don't hesitate to die if it's worth it.. say you are sitting behind PG during desperate hive defense and swiping it, you know you must leave now or you will die, but PG is red - try to kill it, even if you die, lucky skulk might finish it, if you leave now, you might not have another chance
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited April 2004
    <!--QuoteBegin-Lito+Apr 5 2004, 04:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Apr 5 2004, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pub this, pub that.

    You know, some pubs are actually decent and have great commanders.  So just because you're in a clan supposidly means that you're suddenly so much more superior than everything else?  This attitude leads to icon arrogance (kekek i'm a vet, look at my yellow medal, i r leeter than yuo).  And while vets being leeter than pubbers are usually the case, its not a justified reason to shun all public servers to be "nub".  Get over it.  Where do you think clanners and vets play when not scrimming or having a match? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont think anyone had any criticisms saying that pubbers werent as "leet" as clanners. I may have just been mistaken and not read through all the posts with attention to detail, but I'm pretty sure this didnt come up. Electrification isnt used by *most* clans in match's, yet is used by eR currently. This is due to different game dynamics then a regular public game which shouldnt be construed as an undermining tactic needed to be used in pubs as well.

    Ps: Fades should be a *tad* concerned with electrifications around the map. Depending on the location and the pressure any of your buildings are under I would consider the fades job prioritys in this order:

    1. 1st/2nd Hive safety
    2. Alien Rsr safety
    3. Electrification Rsr Killing

    Meaning: If you hear that they are coming for your building 2nd hive, and you are hitting an electrified node at 36% health. I would consider it a GOOD idea for the fade to stop attacking and reinforce your second hive. While the marines do tech faster I would consider it to be a greater advantage for the aliens to be at a two hive level with decent rsr flow against teched marines, then 1 hive aliens with low to decent rsr flow against semi-teched marines.

    Its in my opinion the second hive is the biggest upgrade the aliens recieve in the game, and as long as the aliens can hold their second hive for a good amount of time and keep a 3-5 node hold, they have at least a 75-80% chance of winning the game. Even if the marines are fully teched with jp/ha/gl/hmg/CowNukeLaunchers with laser sights and onos seeking missles.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Well, theres an endless list of contingencys and no hard rules when it comes to 'attack the RT or not'. It can be really useful to swipe an unelectrified RT - like say its their last node, or to bait a few shotgunners out of their safer campspot into your turf.

    On the other hand, it can also be a total waste to swipe electrified RTs, if for example the marines are pressuring at that very moment. The only solid rule you can give is 'get as much done as you can' - don't camp in places doing nothing for 3 minutes. So their base is full of shotgunners, you go swipe at the powerbanks elec RT a bit. You hear your team say theres 3 of them in heating room, you go kill those. You hear supply way is under attack, and go kill a lone rambo and laugh in his faec. Then you go check if their base is empty, and if it is take down a few structures.

    Being useful as a fade is really quite easy, you can just keep flying around and doing whats going to benefit your team most - and unless they're on the offense somewhere, killing marines isn't terribly useful (compared to the risks). Fades are like energizer bunnys, they keep going and going and going with more options than you can shake a stick at. Unless you have a really big stick of course.
  • maverick651maverick651 Join Date: 2003-08-21 Member: 20065Members
    They are good tips. I'm rarely fade, but I am going fade more often. I am usually better off saving for a hive while a person that can play fade/onos saves their res for fade. I don't think theres ever going to be a complete guide to being a fade, because as strategies develop, people learn to counter. Do the unexpected, that to sounds cliche, but it helps to keep it in mind. I've only seen two people who can charge head on into a squad of heavily armed marines as a fade, take at least half of them out, heal, and come back for the second half. Fades can use vents too, its tricky to get into them sometimes, but blink/crouching does the trick.

    As for the RT attacker, one game recently (this time it happened to be an onos, but I've seen it with fades too) we just got the second hive up, were dropping our 3 MCs (we had DCs already) when our first (DC) hive gets charged by the marines, who set up a phase just around the corner. Meanwhile the guy who horded his res for onos 8 minutes into the game was sitting there goring away on the UNELECTRIFIED restowers, completely ignoring the voice saying "your hive is under attack/dying" and the entire team yelling/typing "ONOS GET OVER HERE NOW OUR HIVE IS DYING." Finally about a minute after the hive died, our happy little onos shouted into the mic "WTH HAPPENED TO MY STOMP?" seconds before he died to gunfire.
    Morale is, RT attacking while ignoring everything else is bad. Adapt to what is around you and stay on your toes.
  • dashausdashaus Join Date: 2004-03-12 Member: 27283Members
    <!--QuoteBegin-Deific+Mar 25 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deific @ Mar 25 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you find marine RT signal a skulk to come eat it and move on. <span style='font-size:14pt;line-height:100%'>If not possible then you can slash it</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    This isn't such a hard thing to understant, fade's should kill RTs, BUT whenever there is a skulk nearby and he comes to aid the fade, then the fade should definitely move on to stop the marines from building any new RTs and let the skulk finish the old RT.

    And to the question should fade move on to stop the marines if there's something under attack, it depends. As a general rule i think that you should always destroy the RT you start to chop, but you can go and lend the gorge under attack a help and then come to finish the RT. On the other hand, if your teammates are screaming that the hive is going down, I don't think there's any arguments on where the fade should be eh?

    Elec RTs are, as I said before, interily different matter and a good fade always kills any elec RT he encounters (But you rarely see elec RTs in games with good players since it costs 30 res and there's much better things you could do with that res since fades can kill the RTs anyhow.).

    Now I hope this settles the matter and you don't have to bicker over one sentence anymore <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    why dont u edit the original post so every will look stupid when they keep arguing that point??!?! mm kay:D
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    elect rts dont work once the fade is out..as wat defic had said, fades attackin a rt shld call out some skulk or bile bombin gorge to attack it and the fade shld move on..
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    imo, fades are natures way of saying 'there u are... HERE I AM!' so id have to say fades should take out anything that is upgraded slightly (i.e. marines with gl's or elected rt's) but then again, if a hive is in danger, forget everything and help, since all it takes is one sneaky marine to build pg and then the hive is nearly as gud as dead...

    crouching does help while blinking to safety, but its totally usless if ur a regen fade going up again a HA train... so i say cara (u can blink to a hive in a matter of seconds, but u loose the fade then ull have to wait for 5 mins on most games... c my point?)

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->

    a fade can keep an area secured from constant marine attacks if he has the right uppys, like in mess hall once, i was a fade with focus and regen (sc was nearby to provide cloaking) and a marine came... stabbed him in the bak... more marines came... killed them quikly... after a thrid wave of marines with fairly decent weapons they stopped coming... rt secured for the whole game... simple no?
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    sorry about the double post, but one very gud strat that someone mentioned slightly once is to attack rt's and wait for uppyed marines to come then wipe them and rt out... OR do what i do... wait in a room with res node and when marines come (make sure they cant c u) wait until the comm puts down a rt, then slash them and the weak rt... comms wasted res, plus marines... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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