This Is A Simple One Im Sure

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">textured lights</div> can somebody please tell how i use texture lights? and how do i give textures that glowing look like you see in the official maps most of the monitors and a buttons and computer looking textures have a nice glow about them.

thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited March 2004
    there are actually 2 differnt 'types' of texture lights.

    a standard texture light, which wll you have to do is add its name to the lights.rad file followed by the numeric color value and intensity
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->wall_lablightx  248 240 107 300<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    listed as so:
    NameOfTexture RedVaule GreenValue BlueValue Intensity

    the first three numbers are easy to get, which you can see them then you choose the birghtness for a light entity.
    the last is the intensity, which varies on how big the texture is (or rather how much brush surface its textured on) You'll want to tweak this to increase/decrease the brightness..

    [edit] a complete sample file can be found <a href='http://www.btinternet.com/~chromea999/NS/nslights.rad' target='_blank'>here</a>, origionally created/modified by ChromeAngel [/e]

    the second type is an overlay. A short How to can be found <a href='http://www.natural-selection.org/forums/index.php?showtopic=61436&view=findpost&p=906184' target='_blank'>here</a>. [edit]These overlay textures also use values from the explination from method 1 above. [/e]
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