Noclip Probs
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Join Date: 2003-09-11 Member: 20760Members
<div class="IPBDescription">am i using this right?</div> I put a noclip brush inbetween the map and the skybox, yet when i was testing it on fst vis (since my map takes close to 4 hours to compile) skulks could walk on the sky.
Do i need a hullfile or something (I have no clue what that is btw)?
Is this because i compiled it in fast vis or did i miss something?
PS: Another thing that has been annoying me that doesnt seem to matter much but every time i close hammer i get a dialog saying: "Error: ShutDownOpenGL - WglMakeCurrent Failed"
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ns_postpile beta1 95% done.
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Do i need a hullfile or something (I have no clue what that is btw)?
Is this because i compiled it in fast vis or did i miss something?
PS: Another thing that has been annoying me that doesnt seem to matter much but every time i close hammer i get a dialog saying: "Error: ShutDownOpenGL - WglMakeCurrent Failed"
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ns_postpile beta1 95% done.
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Comments
They can walk on anything now, just about...
use trigger_push or trigger_hurt.