moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
While these pics look very good, they don't look very human if you know what I mean. I don't get a sense of why people would walk through these places. What does walking through there allow a person to do? Are there terminals they can reach, pipes they can fix, or something else? It would probably be good for the atmosphere of the map to come up with a function for the places, and then figure out how humans need to interact with that function, and design the walkways accordingly.
To be honest Moultano, Im really not going to waste my time giving every single room a purpose, name and that sort, especially for a combat map. Personally, when I play Combat, Im not stopping in the middle of battle to be like.. oh this place looks like the drainage sewer, or a communication place. Im going around shooting skulks and such. But if this was an NS map, I would concure with you on the point, but in this case.. a Combat map doesnt need to have a purpose to be fun.
<!--QuoteBegin--Crackerjack-+Apr 4 2004, 06:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Crackerjack- @ Apr 4 2004, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To be honest Moultano, Im really not going to waste my time giving every single room a purpose, name and that sort, especially for a combat map. Personally, when I play Combat, Im not stopping in the middle of battle to be like.. oh this place looks like the drainage sewer, or a communication place. Im going around shooting skulks and such. But if this was an NS map, I would concure with you on the point, but in this case.. a Combat map doesnt need to have a purpose to be fun. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Fair enough, but purpose creates character. Have at least your MS and Hive having a grand purpose that is both impressive and interesting to observe, or else your map will end up being generic, no matter how visually attractive.
A lack of character is why I dislike maps such as co_faceoff; technically they're fine but they bore me to tears.
<!--QuoteBegin-moultano+Apr 4 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Apr 4 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While these pics look very good, they don't look very human if you know what I mean. I don't get a sense of why people would walk through these places. What does walking through there allow a person to do? Are there terminals they can reach, pipes they can fix, or something else? It would probably be good for the atmosphere of the map to come up with a function for the places, and then figure out how humans need to interact with that function, and design the walkways accordingly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hey dude..
Im makeing a map where all corridoors and rooms have pourpose. My map is going to be full of character. I make maps for people just like you who demand things to make sense and have a story behind it. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
it defenately looks nice, but I'm thinking it will be too dark to be playable <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin--Crackerjack-+Apr 14 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Crackerjack- @ Apr 14 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah what im going to do is make the cone radius on the spot lights a bit bigger. So it would light up alot more. Im thinking this will do the trick. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> or increase light bounce...
Comments
~ DarkATi
Moooooo rating of, say.....13.5 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
In my experience, when somebody posts just this, it means their jealous <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Are you jealousy wealousy Hanz !? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Fair enough, but purpose creates character. Have at least your MS and Hive having a grand purpose that is both impressive and interesting to observe, or else your map will end up being generic, no matter how visually attractive.
A lack of character is why I dislike maps such as co_faceoff; technically they're fine but they bore me to tears.
hey dude..
Im makeing a map where all corridoors and rooms have pourpose.
My map is going to be full of character.
I make maps for people just like you who demand things to make sense and have a story behind it. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Very cool map.
<img src='http://cjmaps.hlgaming.com/ns/hallway1_3.jpg' border='0' alt='user posted image' />
Unless you have the whole weldable lights thing happening.
or increase light bounce...