Multi_manager Glitch
Cannabis
Join Date: 2004-03-18 Member: 27407Members, Constellation
<div class="IPBDescription">with use of trigger_teleport</div> I've been working on a map ns_stadium for the past two weeks and it's a lerk race map, with starting gates and hopefully and automated finish line. the glitch i have with is at the finish. i have a trigger_multiple and trigger_teleport setup on each other. so when one crosses, the trigger_multiple triggers the multi_manager which then triggers a multisource for the teleport, turns it off, and then changes the target for the trigger_multiple to a second multi_manager and changes the teleport's target to another destination. so basically, first, goes to first on the podium, second to second place, ect... however, the system doesnt work even though it seems perfect! i used game_text to fire to see if the multi_managers worked, and they do, but u dont teleport. if i remove, the 2nd multimanager, to trigger 2nd place teleport, then the first teleport works fine.
u can download the test rmf im using for <a href='http://www.troubledeye.com/test.rmf' target='_blank'>here</a>
anybody get why this multi_manager (the 2nd inoperative one at the time) would affect the multisource triggering the teleport?
u can download the test rmf im using for <a href='http://www.troubledeye.com/test.rmf' target='_blank'>here</a>
anybody get why this multi_manager (the 2nd inoperative one at the time) would affect the multisource triggering the teleport?
Comments
I threw an example of this together for you; you'd probably want to add some architecture to keep the first-podium guy from walking off onto the second podium (which would trigger it's presence prematurely, etc), but I think this should kinda work.