Level Over Level Building!
deadlyassassin
Join Date: 2004-03-20 Member: 27449Members
<div class="IPBDescription">i think i found a way!</div> Ok, make two make two levels, but make the floor inbetween the two a func_illusionary, then make clip brushes above and below it, but touching, and thin brushes. The only problem is, is that mariens could shoot thru the floor... i am not sure this will all work tho, i havent tried yet, i just occured to me thru my head. The only way this couldnt work is if u cant build thru clip brushes, but give it a shot
Comments
The real trick would be to figure out some mechanism for toggling the floor - like have a button in a locked room (so only the comm can push it) which triggers some complicated entity structure which moves brushes around or changes their properties such that in one configuration, the comm can build on the lower level, and in the other, he can build on the upper level. It would still be cumbersome, but the whole point is for it to be possible to build on either level, at the comm's desire; I think your illusionary/clip setup will, one way or another, only allow him to build on one level.
Of course, that would use up too many entites to be viable, beacuse you'd end up with a level that was way over the limit. Even if you don't want the level to be official, too many entities will cause lag and other such trappings of badness.
As the current ns_ maps shows, it's very well possible to make levels with a lot of vertical interest, without the need for multi-levels in the first place.
Something like that might work but only if the ns source code is edited, and i doubt the makers will want to just for this little idea.
Basically you can have openings that go to the ceiling with severall smaller spaced out platforms, but then you kinda end up with big holes in your roofs of structures that look like outdoor buildings.
it isnt great but requires no special entities.
I dont understand why they dont modify the source to allow com veiws to go higher or lower to the ground. It would be a major conveinince regaurdless of the type of map you are playing (level over level or not).
Often times I am not happy with the height set by the map maker, either being too high or low. Allowing coms to have some leway on their height by like a 2x zoom and 0.5 zoom in game would be wonderfull.
~ DarkATi