Replacing Texures In Steam 3.0 Ns Maps
Sizer
Join Date: 2003-10-08 Member: 21531Members
<div class="IPBDescription">Modifying wads with Wally isnt working</div> I was under the impression that retexturing was as simple as replacing the textures in the wads. In my case, I wanted to use texures from the Doom Retexturing Project in ns_eclipse. Replacing the textures in Wally isn't working. Here's what I did after working my images into the right dimensions:
Paste as new texture
Remipped
Pasted over old texture
Saved .wad
No matter which texures I replaced, the old textures still display ingame. At first I thought I was replacing old textures that weren't used in the map itself. To fix that, I replaced the eclip_command1 and 2 textures, which I knew for a fact were used. Still no luck. The originals still display.
What am I doing wrong?
Paste as new texture
Remipped
Pasted over old texture
Saved .wad
No matter which texures I replaced, the old textures still display ingame. At first I thought I was replacing old textures that weren't used in the map itself. To fix that, I replaced the eclip_command1 and 2 textures, which I knew for a fact were used. Still no luck. The originals still display.
What am I doing wrong?
Comments
I have no idea. But eclip_command1 and eclip_command2 are definately in the wad, and changing them doesn't work.
In fact, I thought the textures were stored entirely in the wads and not in the bsps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->