[mreq] Black & White Tc
NuggetsTheToad
Join Date: 2003-08-30 Member: 20394Members
Would any plz start a pack that turnas alines, humans ,and the map into a black and white look. example <a href='http://planetunreal.com/images.asp?/images/screens/hm_032604.jpg' target='_blank'>http://planetunreal.com/images.asp?/images...s/hm_032604.jpg</a>
I think it would be a cool movie look to it. Plus it might scare the **** outa alot of people when an alien jumps out at them.
I think it would be a cool movie look to it. Plus it might scare the **** outa alot of people when an alien jumps out at them.
Comments
<b>Textures:</b>
-- ns.wad: 578 textures
-- ns2.wad: 296 textures
Total textures: 874 textures.
(Excluding map specific textures, but these only amount to about 50 or so extra)
<b>Models:</b>
127 models, excluding map specific models, with an average of 3 skins each giving a grand total of approximately 381 skins. This is a very rough number, but still, the amount is enourmous.
<b>Approximate grand total:</b>
Roughly 1255 textures and skins to be redone for this pack. Yes the task of converting a texture to grayscale is simple, but let's work out some more numbers.
<b>Estimated time to complete:</b>
Working with an average time of 40 seconds for each skin to convert to grayscale and import / save where necessary works out at around 837 minutes. That's roughly 14 hours of non-stop work.
To sum all of this up in a simple way:
It's a lot of work to very little effect. If you wish to do this, please pick up Wally and HLMV and reskin / retexture yourself, it's a very simple, yet time consuming process.
Damn.. too long for me.
Guess ill stick with colors <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
You could always setup a macro for photoshop to auto-desaturate. Then, just open up all the textures and run it.
D3D has black and white Smartshader, too.
I just think Monochrome works well with clean stuff <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
quickest way (and it aint that quick)
get HLMV
open each model
save all the textures to a folder
Open a Photoshop clone
(Im using Adobe in this example)
open textures (individually)
Ctrl+shift+U =Desaturate
Save texture
Import new texture
^
ALL OF THEM
Save model
Repeat
You mean desaturate your monitor?