Map revision (srac)

mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
<div class="IPBDescription">The old version was getting repetitive</div>I decided to completely rebuild my map (using a few prefabs from the previous version) after watching ALIENS: the directors cut (###### for being too long to tape completely becos of those godforsaken ad breaks.
Anyway these two shot are of the results of an hours work this morning (and a night of brewing ideas)

First shot:

Comments

  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Second shot: the red lights are on a 2 periods off 1 period on custom appearance string
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Comments, ideas, critism etc all welcome.
    And r_speeds are below 300 everywhere.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Sweet...although....you can't listen to me very much...Everyone else mapping is sweet to me.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    HEY! your using red too. so it's ok when u do it?!

    ripper <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I can just imagine the pulsing lights in that hall, and I think it'll look good.  I think that the one thing you should really work on is the railings.  They just seem a little wierd.  Maybe some more brushwork to give it actual depth.  You said r's were about 300, so you might be able to add some detail, depending on what's going to be at the ends of the hallway.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    i was just going to say the same thing, that the railings look kinda funny, maybe if you went with a simpler aproach, posibly less wall connectors and slightly closer to the wall. Other then that it looks good, like the red lighting.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yay, strobe lighting!!! I love that effect - the nearly last scene in Alien, where Ripley is trying to edge around a corner to rescue that idiot cat (let it be eaten! ), with the pulsing red and white strobe effect... total freakout.

    Corridor looks good, especially the grated floor. I agree with Greedo, and would take it a bit further; if the passage way has 400 or so polys to play with, I'd add more detail. One cool trick Merkaba uses is to take that grating, and put cool lighting and details <i>under</i> it. You then get a nifty effect for an ordinarily non-descript passageway. Ditto for ceilings. Check <a href="http://www.readyroom.org/ns_maps/merkaba/ns_plant140006_8x6.jpg" target="_blank">here</a> and <a href="http://www.readyroom.org/ns_maps/merkaba/ns_plant140003_8x6.jpg" target="_blank">here</a> to see what I mean.



    <!--EDIT|MonsieurEvil|Feb. 22 2002,21:08-->
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    The floor already has a pipe running underneath it with very dim red lighting, and at least one of the side panels has pipes visible behind it.

    I might add more stuff on the side panels, and there will probably be a door of the side of it. I haven't redone the layout yet but with the fact that most of the corridors will be much narrower i'll have more room to add in extra 'stuff'
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Hey!  Jones was the smartest crewmember on the Nostromo! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    I like what you've got so far.  It would be cool to use the transparent red grating for you wall insets and add some lights/details behind them too.  That can come later if you have polys and faces to spare.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Are you kidding? Stupid cat... his only job was to come jumping out of equipment lockers and make you scream like a girl thinking it was the creature.

    And you were aaaaalllll calm and happy, thinking 'Hey, it was only that darned cat! Whew.'

    Then CHOMP! They hit you with the alien teeth.

    Stupid cat...
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Hah!  He just worked with the team that had the best chance off winning! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    whatever happened to that cat? She left it behind in aliens, not a word of him in alien3 nor alien4. i thought I saw Jones host a talkshow on tv, and i know for a fact they locked him up after scratching some journalists, i heard he died from an overdose, poor thing got hooked up on crack...
    But duno if that's true.
    Oh yeah and back to the topic, looks nice and that lightning should look great ingame, and yeah that rail needs some work.Maybe you coudl use a partical system to create some steam that comes from beneath the floor and that rises up, some dripping water?You'll think of something.
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