Problems With Max_map_miptex - How To Fix?

ZocZoc <?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->=== Total BSP file data space used: 308000 bytes ===

Using Wadfile: d:\player\steam\steamapps\zoc@readyroom.com.br\half-life\nsp\ns2.
wad
- Contains 42 used textures, 41.58 percent of map (296 textures in wad)
Using Wadfile: d:\player\steam\steamapps\zoc@readyroom.com.br\half-life\nsp\ns.wad
- Contains 49 used textures, 48.51 percent of map (578 textures in wad)
Using Wadfile: d:\player\steam\steamapps\zoc@readyroom.com.br\half-life\nsp\co_duel.wad
- Contains 8 used textures, 7.92 percent of map (10 textures in wad)
Including Wadfile: d:\arquivos de programas\valve hammer editor\tools\zhlt.wad
- Contains 2 used textures, 1.98 percent of map (8 textures in wad)

added 1 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


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How can I fix this problem?

btw, the co_duel.wad file just have 10 textures (the hlcsg says that were used 49 (!!!) textures from this file... weird...)

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Using Wadfile: d:\player\steam\steamapps\zoc@readyroom.com.br\half-life\nsp\co_duel.wad
    - Contains 8 used textures, 7.92 percent of map (10 textures in wad)

    Its only using 8 of the 10... The 49 are from ns.wad, etc etc... err, but i can't help, sorry.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Check out my stickied thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=55406' target='_blank'>here.</a>

    ~ DarkATi
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Uh..Not one to point out the obvious but :
    Howto Fix: Merge similar textures, remove unused textures from the map
    ...-.-
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Also remember that a texture on ANY face is included in this count. So even if it's something that's on the space between two brushes and is never seen in game it still counts towards your total. This can easily be fixed by finding textures that are nowhere in the seen areas of your map and replacing them with NULL using VHE Tools->Replace Textures.

    Happy mapping!
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