Pre/selection Movie : Artworks/wallpapers

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Comments

  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2004
    <!--QuoteBegin-supernorn2000+Jun 10 2004, 07:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jun 10 2004, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks good.

    How is Pre/Selection coming along? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    All the needed models were done a few months ago by me. It's all in the hands of the director.

    By the way, don't tell anyone but the models in the wallpaper #5 are actualy most of the models I re-did and to be used in the movie. I intentionnaly chose this type of rendering to hide most of theire details.

    We wouldn't want to spoil the movie by releasing its content and have everyone's jaw drop on the floor before they even saw the movie, now would we ! I guess you could realy call this one a teaser. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin-Browser [ICE]+Jun 10 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Jun 10 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, don't tell anyone but the models in the wallpaper #5 are actualy most of the models I re-did and to be used in the movie. I intentionnaly chose this type of rendering to hide most of theire details.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I knew there was something odd about those models. They look like you can see the mechanisms from the inside. Really sweet stuff there.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    About the models:

    After the movie is done, would it be possible for you to release all the redone models, so we could play with them in actual NS? I'm sure people in Customization would LOVE to help you transfer them, and it would defeat the need for a hi-poly version of the stuff.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin-Quaunaut+Jun 11 2004, 09:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 11 2004, 09:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About the models:

    After the movie is done, would it be possible for you to release all the redone models, so we could play with them in actual NS? I'm sure people in Customization would LOVE to help you transfer them, and it would defeat the need for a hi-poly version of the stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll ask our team about it.

    I think it had already been discussed a couple of months ago but I don't remember.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Thank you.

    Which btw- will any more trailers be released? The first was amazing on its own, and the trailers are fun to watch, let alone what the movie will be like.

    And what will the length be? Same as cs_militia?
  • LarsonLarson Join Date: 2003-02-13 Member: 13522Members
    The Pre/Selection Character models are technically not compatible with the
    ways that the HL1 engine and the NS game work.
    Though you may be able to create compatible NS models for actual play from them
    with some additional work.
    I would still not advise doing so, as the recreated geometry is far too detailed
    to guarantee smooth playback within the HL1 game engine's target system specification.

    About your question wether we will make content available after the actual
    Pre/Selection is released, that's a definitive yes.
    Look at the latest release under our brand named "Pandora's Box", which comes
    with a lot f extra stuff like OST, playable levels and such.

    Larson
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    This is great i cant wait to see the movie. Im Working on one to soon im gone post some info about it.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    the thread is over 2 mns. old why do you bump it up?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-wall+Jun 11 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Jun 11 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the thread is over 2 mns. old why do you bump it up? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin-Quaunaut+Jun 12 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 12 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wall+Jun 11 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Jun 11 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the thread is over 2 mns. old why do you bump it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's right.

    My post is about Pre/Selection artworks/wallpapers. So it is expected to have multiple replies done here with new arts.

    Besides, it's easier for the community to see all the work done in one single place then multiple place. People loose track of old posts no one goes to see anymore.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin-Larson+Jun 11 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Larson @ Jun 11 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Pre/Selection Character models are technically not compatible with the
    ways that the HL1 engine and the NS game work.
    Though you may be able to create compatible NS models for actual play from them
    with some additional work.
    I would still not advise doing so, as the recreated geometry is far too detailed
    to guarantee smooth playback within the HL1 game engine's target system specification.

    About your question wether we will make content available after the actual
    Pre/Selection is released, that's a definitive yes.
    Look at the latest release under our brand named "Pandora's Box", which comes
    with a lot f extra stuff like OST, playable levels and such.

    Larson <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just to show you what Larson is talking about, here are a few statistics about some of the models you see in Wallpaper#5

    observatory = 720 polygons
    turrets = 4180 polygons
    light marine = 14,455 polygons (has more curved surface so more polys)
    command chair = 8869 polygons

    For the movie, we have the options of reducing the quality of the model so I didn't have to botter doing medium-optimized amount of polygons. I did them high poly but had to restrain myself because I had limitations to respect (stay in the game like model look-a-like and use the game's textures).

    Without restrictions, they would have been even higher poly and with even more life looking quality. In fact there is this idea in my mind about doing an all blow super-high quality real life looking kinda of movie, but .... I need time and would be alone on this (so months/years to produce). I have higher priorities elsewhere, so it will have to wait or be droped.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin-Browser [ICE]+Jun 12 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Jun 12 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Jun 12 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 12 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wall+Jun 11 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Jun 11 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the thread is over 2 mns. old why do you bump it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's right.

    My post is about Pre/Selection artworks/wallpapers. So it is expected to have multiple replies done here with new arts.

    Besides, it's easier for the community to see all the work done in one single place then multiple place. People loose track of old posts no one goes to see anymore. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey! How come you use 2ds max when you are a gmax support guy?

    *sniiiiff* you have betrayed us.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    Sorry if I didn't post any more artworks. I was rather busy.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    tell us how is the progress?
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    I am not responsible for the renderings. I only did the models.

    You will have to ask Larson or "The Family God".
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    Ooooohhhhh, I've been a bad boy.

    I haven't done anything new since my last post and to top it all, I accidently deleted my WIP.

    I'm still busy with the movie but I'll try to find time to do a bit of art.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Should do it for source.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    ingame videos??!! WTH..i thought rendered animations out from 3dsmax´s scanline "a" buffer
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin-sheena yanai+Nov 10 2004, 05:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 10 2004, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ingame videos??!! WTH..i thought rendered animations out from 3dsmax´s scanline "a" buffer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What do you mean in-game videos ?

    The Pre/Selection movie is 100% 3d max generated.

    I'm doing it.
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