Ns Developer Wizzard Dude Make It Snow!

SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
<div class="IPBDescription">Let it snow, let it snow, let it snow..</div> How do you make it sown?
I cant find a weather entity in the NS FGD <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

Weather effects have been coded into the mod right? yeh? no?

If they have does any NS Developer want to kindly post up the FGD code for the entity? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

Comments

  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    theres no "code"

    u use a env_beam
    and info_target

    info_target where the model (snow) should start
    and and other info_target where it should end

    change the name of info_target to like "snow 1 and snow 2"
    and in env_beam put start enite to snow1
    and end entite to snow2

    and find the right spirit in the env_beam "spirit name"
    tho u will have to make 1 of theses sets for each little snow flake

    hope this is right now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Or you could just use a particle system...

    <a href='http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php' target='_blank'>http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php</a>
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--QuoteBegin-manrin+Apr 1 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (manrin @ Apr 1 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres no "code"

    u use a env_beam
    and info_target <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How do you know their is no weather effects code?
    ns_agora has snow and it looks like the weather system effect from the hl-spirit engine development team.

    Useing env beam for this is a joke.
    Tried it before 'firearms mod' implimented the hl-spirit weather code.

    The snow in ns_agora and the snow in FA ps_coldwar is the same, I belive the code is their and the entity not in the fgd.

    I am goign to try put an entity in and can only hope the code is their and that the parameters are the same. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    thats they way u do
    it
    there no special fgd
    it whouldent work if u had it

    if there was it whould snow in doors 2
    most probly

    THATS THEY WAY IT BEEN DONE!!!!!
    or partical system thingy
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    There is no "weather" entity. Like Naigel said, use the <b>env_particles_custom</b> entity.
    Make a box and tie it to func_illusionary and name it "snow", now create <b>env_particles_custom</b> and type "snow" to it's <i>Generation Entity</i> box. This makes particles to spawn from that "snow" box and fall down.

    Check Naigel's <a href='http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php' target='_blank'>link</a> for more details and parameters.

    This' how the snowing was done in agora
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    It's Ayumi, not Agora.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited April 2004
    <!--QuoteBegin-manrin+Apr 1 2004, 12:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (manrin @ Apr 1 2004, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats they way u do
    it
    there no special fgd
    it whouldent work if u had it

    if there was it whould snow in doors 2
    most probly

    THATS THEY WAY IT BEEN DONE!!!!!
    or partical system thingy <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You obviously either never played firearms or understand the spirit weather code.
    It does not snow indoors and you do not draw out brushes where you want it to fall. It just simply drops from where ever theirs hrizontal sky brushes and stops when it collides into and object and never falls though it.






    Yip, i just cheaked out an ns map with snow on it, I noticed it starts snowing after a min so they used the particles entity. Ill play round with that then.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-Sgt.Barlow+Apr 1 2004, 07:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ Apr 1 2004, 07:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It does not snow indoors and you do not draw out brushes where you want it to fall. It just simply drops from where ever theirs hrizontal sky brushes and stops when it collides into and object and never falls though it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, but env_particles_custom does the very same thing. Instead of skybrush it just uses regular brushes.

    And that env_beam just sounds silly
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I would have thought everyone was aware of the particle entity being able to create such effects.

    lol, the method using an env_beam and a target is something that was used in HL deathmatch levels 5 years ago, and is a very poor effect. Doesn't it eat up fps too?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I did it!
    Wasnt as hard as I though, got mi snow with the env_particles_custom!

    Trial and error attempts:
    1. Created illusionary brush called snow abouve level, target illusionary with env_particle_custom, Targeted with with trigger_auto. Didnt work.
    2. Relaised trigger_auto state was not on. Snow worked but did not move.
    3. made snow move but it looked like you where flying through space wicth was cool.
    4. Made snow fall real fast in chunks when used world gravity flag.
    5. made it snow upto the sky.
    6 finally made it snow down to the ground nice and smoothly, each prticle with a different speed. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    <!--QuoteBegin-Sgt.Barlow+Apr 1 2004, 07:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ Apr 1 2004, 07:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You obviously either never played firearms or understand the spirit weather code.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    as this is an ns forum i care **** about firearms tbh
    and i have played it...
    but never tryed map to it.. as i think it sucked...


    end of story
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    /me cant wait for ns_particlezoo
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Well, I compiled the snow into my map and baseicly although the particle system of ns is a good idea and can make some good effects, weather wise it stinks. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Go into the map fps_max set to 60, constant 60 fps through out the whole map as i run round, then 20 seconds later no matter where your stood it goes pants and the fps drops to 38 - 50 all over the map, Seems it dont matter where your stood or what direction your faceing or how far away you are the particles are always drawn! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    I say code that weather system , It only draws where you are looking, it only falls where theirs sky brushes, It stops when it collides into a solid object and is only drawn infront of you and not in the distance or behind you only in a short cone infront of you and looks real cool, the fps impact of this other system takes jack all resource, has a very minute impact on fps. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Sgt.Barlow+Apr 1 2004, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.Barlow @ Apr 1 2004, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I compiled the snow into my map and baseicly although the particle system of ns is a good idea and can make some good effects, weather wise it stinks. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Go into the map fps_max set to 60, constant 60 fps through out the whole map as i run round, then 20 seconds later no matter where your stood it goes pants and the fps drops to 38 - 50 all over the map, Seems it dont matter where your stood or what direction your faceing or how far away you are the particles are always drawn! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    I say code that weather system , It only draws where you are looking, it only falls where theirs sky brushes, It stops when it collides into a solid object and is only drawn infront of you and not in the distance or behind you only in a short cone infront of you and looks real cool, the fps impact of this other system takes jack all resource, has a very minute impact on fps. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you don't like it, don't use it. There is no use for you to post comments here about FireArms entities and how the devs should add new entities just for your map. The particle system was mainly for making steam and fog in small areas, and wasn't really designed for these things. Also, I highly doubt that any of the NS devs are reading Mapping Help and Troubleshooting so your suggestions are wasted in here.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2004
    Uhm dunno what you did wrong there but I use some heavy duty env_particles_custom's (lots of waterdrops and a large steam pit) I don't have this problem at all. Only when I look traight at them and they are in my FOV I see the fps drop a little...

    one can create some very nice weather effects btw rangeing from a little rain to heavy snowfall.
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    why make a wether code when ns is made to be in doors
    in a space ship attacked by ailens or space station
    normaly it dosent snow on any other planet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    that be just strange all in the ns "indoor mod" theres a wether entite dose it reallt fit in?
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    Out door maps are discouraged by the dev team so thier is very little need for a weather effect.
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