Rc9a changelog
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">Just a small one...</div>O Make weapon priorities for shotty/HMG/GG equal
O Don't allow skulk to use ladders
O Fixed mass alien client crash (there should be no other crashes except the occasional crash on changelevel, which I'll fix)
O Server optimizations (hopefully big)
O Onos getting stuck when evolving
O Fixed onos crouch bug
? Onos redemption fixed (untested, sadly)
O Retouched scan sweep assets in attempt to make it show up
O Added alert for sensory chambers ("The enemy approaches")
O Added "we need builders" alert when team has none
O Zero velocity of players going through phase (reduces chance of falling into hole after going through)
O New commander sounds when soldiers ask for orders
O Don't allow skulk to use ladders
O Fixed mass alien client crash (there should be no other crashes except the occasional crash on changelevel, which I'll fix)
O Server optimizations (hopefully big)
O Onos getting stuck when evolving
O Fixed onos crouch bug
? Onos redemption fixed (untested, sadly)
O Retouched scan sweep assets in attempt to make it show up
O Added alert for sensory chambers ("The enemy approaches")
O Added "we need builders" alert when team has none
O Zero velocity of players going through phase (reduces chance of falling into hole after going through)
O New commander sounds when soldiers ask for orders
Comments
And, I think the skulk could improvise by climbing the func_wall behind the func_ladder.
BUt yeah, so short.... WOOOOOOOHOOOOOOO!
also what is wallwalk like? is like the avp2 version? or something diff? is there a way of knowing your orientation?
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
O Don't allow skulk to use ladders
O Fixed mass alien client crash (there should be no other crashes except the occasional crash on changelevel, which I'll fix)
O Onos getting stuck when evolving
O Fixed onos crouch bug
? Onos redemption fixed (untested, sadly)
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
yes, well ladders with a <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> it's kind of useless seeing as they can climb walls <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> less crashes is good and same with bugs! oh and what are you waiting for go test pt's <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
O Added alert for sensory chambers ("The enemy approaches")
O Added "we need builders" alert when team has none
O New commander sounds when soldiers
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
sounds good, i can see how "the enemy approaches" can help, just like in RTS's how they have your base is under attack, except this gives an advanced warning. how large radius does it have?
we need <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo--> is very good, i'd suggest possibly closing all other classes so someone has 2 be a <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo--> .
we need builders is very good, i'd suggest possibly closing all other classes so someone has 2 be a builder.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Oh my. <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo--> CANNOT climb walls.
And closing all the other classes is an okay idea, but I think it would be better just to let everyone choose what they want to be. I'm sure SOMEONE would go and build stuff. If not, its the alien team's loss.
My claws are getting itchy...
/
<!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
Small = closer to rd
Exellent work on the fixes!
<!--me&Legionnaired--><span id='ME'><center>Legionnaired is excited. </center></span><!--e-me-->
What topic was this?
This one?
Hope not, then I can't read well.
but they can climb ladders, flay only made it so skulks cant climb ladders <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
No, small = Flayra decided to just quick fix some stuff and release another, rather then waiting for all the fixes to be compiled into a big release candidate.
And yah, Jedisar is right. Thanks bud.
Silly old necro.
Silly old necro.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
okay so sue me, it 6am here!!!!!!!
i meant skulk :o
Well, no, we don't. But I'm hoping real hard that's gonna change soon <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
yes, we don't why don't u enlighten us by giving us ns <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Heh, feel free to release it anytime sooner. You can play when ya get back! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
ummm... yo Legionnaired... he said the same thing about RC7 and 8, if i remember correctly... so RC9a might not be the last, but we all hope it is