[mwip] Queens Nest

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Comments

  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    I like big .... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    tbh, looking at the polycount, that wouldnt be nice on older machines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    /me shows off his radeon 9800 pro
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    yea but who has older machines and plays ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    sifnt a 2.8
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    also, theres not tons of times that the sensory is seen more than once in each view. i guess i could try to release a lower poly version, if enough people want it.

    i think it looks finished. what does everyone else say?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The default sensory chamber has ~500 polys. /: 2300 is high for a player model, let alone a structure.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    edited April 2004
    You don't really see the sensory chamber anyways.

    If it's there, it's usually hidden. If you're a marine, you don't see it until you hit it.

    I thought it would be the queen, though. Upside down or something, but I suppose it'd be nice for a chamber too.

    And there -are- too many spikes on the top. I could live with it, but if you have the ability to change them now, I think you should do it.

    Edit: Actually, after looking the picture over a third time, that many spikes doesn't look that bad at all.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    here is the model, for meshing, skinning, optimizing, whatever.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Warfare+Apr 3 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Apr 3 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't really see the sensory chamber anyways.

    If it's there, it's usually hidden. If you're a marine, you don't see it until you hit it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Whether or not it's visible, it *is* drawn by the engine.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    bump. skinners/optimizers requested!
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-6john6doe6+Apr 13 2004, 03:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Apr 13 2004, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bump. skinners/optimizers requested! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The skinmesh i kinda small, so the skin gets horrible stretched.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    oh yea i forgot it hasnt been meshed yet. thats just a skin a slapped on so it can be in .mdl format.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    still looking for someone to attempt an optimize...
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    very nice but a bit too fat yes
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