I like big .... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
tbh, looking at the polycount, that wouldnt be nice on older machines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
FurySilver Fish Hand CatchJoin Date: 2003-08-14Member: 19673Members, Constellation
yea but who has older machines and plays ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
also, theres not tons of times that the sensory is seen more than once in each view. i guess i could try to release a lower poly version, if enough people want it.
i think it looks finished. what does everyone else say?
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin-Warfare+Apr 3 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Apr 3 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't really see the sensory chamber anyways.
If it's there, it's usually hidden. If you're a marine, you don't see it until you hit it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Whether or not it's visible, it *is* drawn by the engine.
Comments
/me shows off his radeon 9800 pro
sifnt a 2.8
i think it looks finished. what does everyone else say?
If it's there, it's usually hidden. If you're a marine, you don't see it until you hit it.
I thought it would be the queen, though. Upside down or something, but I suppose it'd be nice for a chamber too.
And there -are- too many spikes on the top. I could live with it, but if you have the ability to change them now, I think you should do it.
Edit: Actually, after looking the picture over a third time, that many spikes doesn't look that bad at all.
If it's there, it's usually hidden. If you're a marine, you don't see it until you hit it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Whether or not it's visible, it *is* drawn by the engine.
The skinmesh i kinda small, so the skin gets horrible stretched.