Just Thinking Out Loud

TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
<div class="IPBDescription">About teeth ^_^</div> Ok, your a big mean skulk... grrrrr! Rawr! WARGLE!oooooOOooOooooOOooOoOOOooo scary doggie! Your big sharp teeth line the outside edges of your screen... and with those teeth you bite marines!

So... wouldn't it be safe to assume that if your in biting range, and the marine is on your screen while your biting... that he would be taking damage right? No... because apparently skulk's molars are not ment for biting, thus bite is a straight, narrow attack. This means you must place the marine in the center of your screen, but shouldn't the teeth be narrowed to reflect your bite's "width"? Why must my useless teeth block my view as i fight if they aren't used for biting?
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Comments

  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Because it looks cool. Duh.
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    they are

    when you chew food you use they whole mouth...mmm..marine....its whats for dinner <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    See, that's why you shouldn't think.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    good point.

    I've always wanted the attack radius of bite to be 180 degrees (left to front to right) centered around the skulks head... that goes for lerk bite, too.

    onos gore should be more "strait line" then the skulk bite is, though...
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    Maybe we should give the marines a roket launcher as well O::O:O:O., so they can blow up everything without aiming.

    Seriously, doing this would make skulks incrediably overpowered, the skills in ns are simplified enough as it is now, wihtout removing the need to aim.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Well, if we're going for realism, we lost that with the grenade launchers, ha suits and jet packs. Not to mention the aliens...
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    It's because of the Nanites

    <.<
    >.>
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    If not 180 degrees, then atleast something greater than 70. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    And how would it make skulks over-powered? They still do the same amount of damage and have the same health/armor/speed. Melee weapons can only be used if they get close to you. Duh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TeKniKaLTeKniKaL Join Date: 2003-01-27 Member: 12802Members
    Discussed a LONG time ago. It's basically a balance, such as marines have the muzzle flash and aliens have the teeth. Back in 1.04 days, the muzzle flash was like ABAZILLION times bigger (<---overexaggerating) and now, you have the 3.0 muzzle flash.
  • AesyrqweAesyrqwe Join Date: 2004-03-15 Member: 27357Members
    I just wonder why its eyes are in its mouth...

    -Aes-
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    <!--QuoteBegin-Aesyrqwe+Apr 3 2004, 02:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aesyrqwe @ Apr 3 2004, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just wonder why its eyes are in its mouth...

    -Aes- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because it looks f****** cool
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited April 2004
    <!--QuoteBegin-Pheus_+Apr 2 2004, 09:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pheus_ @ Apr 2 2004, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe we should give the marines a roket launcher as well O::O:O:O., so they can blow up everything without aiming.

    Seriously, doing this would make skulks incrediably overpowered, the skills in ns are simplified enough as it is now, wihtout removing the need to aim. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Last i heard Clan play was in favour of marines... (if not balanced evenly, this is one of the better versions) and I'm sure some clanners can aim their bites a million times better then me.

    moving on, anyone know how to put a Xhair into the hud for bite/swipe/gore?
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    <!--QuoteBegin-Trevelyan+Apr 4 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Apr 4 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Pheus_+Apr 2 2004, 09:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pheus_ @ Apr 2 2004, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe we should give the marines a roket launcher as well O::O:O:O., so they can blow up everything without aiming.

    Seriously, doing this would make skulks incrediably overpowered, the skills in ns are simplified enough as it is now, wihtout removing the need to aim. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Last i heard Clan play was in favour of marines... (if not balanced evenly, this is one of the better versions) and I'm sure some clanners can aim their bites a million times better then me.

    moving on, anyone know how to put a Xhair into the hud for bite/swipe/gore? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Take a permanent marker and draw one on your screen.
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    While I'd love to draw on my monitor and make pretty pictures, you could just download a sprite pack. The ones I've seen have leap, bite, and blink crosshairs, so you should be able to find what you need.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I wish I knew how to make sprites, I would make a bunch...
  • Subversive_TrooperSubversive_Trooper Join Date: 2004-04-03 Member: 27717Banned
    edited April 2004
    Maybe you shouldn't think out loud as often beacuse it isn't really important... And who cares NS is not realistic. If it were the skulks couldn't run as fast on the walls due to gravity and from being dizzy.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    1.04 muzzle flash....

    Hehe.. remember firing in bursts just so you could find the skulk amid the damn muzzle flash......


    Remember BEING a skulk.. and smiling to yourself as you ran at someone who DIDDNT fire in burst shots, knowing full well that you would win b/c he couldnt see you... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    ~jason
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    I remember in 1.04 when I tried ns but quit cause my crap comp got 7 fps.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-Subversive Trooper+Apr 4 2004, 03:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Subversive Trooper @ Apr 4 2004, 03:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe you shouldn't think out loud as often beacuse it isn't really important... And who cares NS is not realistic. If it were the skulks couldn't run as fast on the walls due to gravity and from being dizzy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If it were, there wouldn't be Skulks at all. And if there are actually Skulks out in the universe somewhere, I doubt their biology would be anything remotely similar to that of humans, so gravity probably wouldn't have the same effect it has on them as it has on us.

    Bigger bite radius sounds good.
  • Subversive_TrooperSubversive_Trooper Join Date: 2004-04-03 Member: 27717Banned
    edited April 2004
    Wrong because gravity is present for eveything because of religion or something...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Ballisto+Apr 4 2004, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Apr 4 2004, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember in 1.04 when I tried ns but quit cause my crap comp got 7 fps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That hasn't stopped me from playing yet. Although I get a whopping 10-20 fps, when there aren't any turrets or pg's around.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-i'm lost+Apr 5 2004, 07:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Apr 5 2004, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ballisto+Apr 4 2004, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Apr 4 2004, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember in 1.04 when I tried ns but quit cause my crap comp got 7 fps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That hasn't stopped me from playing yet. Although I get a whopping 10-20 fps, when there aren't any turrets or pg's around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh. I used to get 5fps while running at 320x240. That's how bad my old PC was.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->While I'd love to draw on my monitor and make pretty pictures, you could just download a sprite pack. The ones I've seen have leap, bite, and blink crosshairs, so you should be able to find what you need. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You guys are so cheap. Hows your gamma by the way? Scipts? any?

    back to topic... bigger skulkbite radius would definately change the balance drastically!
    it would be extremely easy to hit, and you wouldn't even have to actually turn to the target for scoring a hit.
    That basically would mean you would be able to kill while passing by close to the target.

    drive by eating....
  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    <!--QuoteBegin-Align+Apr 4 2004, 03:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 4 2004, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wish I knew how to make sprites, I would make a bunch... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    just get a program like phtoshop, and draw your own! it's that easy!
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    you could make it so, skulk bite does like 60 damage in front, 40 at 45 degs, and 20 on side....
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Balance reasons prevent it from being anything other then what it is. Don't complain.

    And Gecko.. skulk bite does 75 NOW.. reducing it (Even in favor of giving a wider angle) would seriously, seriously SERIOUSLY nerf alien earlygame, since any marine would take 3+ bites (up to six for L3 LA). You don't have that time in earlygame. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    And besides, it's not a "melee" weapon. It's actually a gun with a very short projectile range with an already wide range of fire (Marine doesn't have to be directly in the crosshairs), and a good knockback.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-Thrillhouse+Apr 2 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thrillhouse @ Apr 2 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's because of the Nanites

    <.<
    >.> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I look at your avatar, and every time that lightbulb passes I say "whoaaaaaah..."

    .. what?
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    Dear God in help us! Melee attacks hitting at melee range?! WTH, we can't have that! Hello people, if you allow a skulk to get close enough to bite you, you DESERVE TO DIE. PERIOD. I am so sick and tired of bites passing through marines because they jump 2 feet into the air and for some unknown reason I can bite their legs while they're jumping but not hurt them. Get it in your heads, bite is a MELEE ATTACK. If a skulk is close to you and facing you, it should ALWAYS hit you!
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    I could've sworn I killed a marine that I wasn't even looking at while chasing another one. Lag maybe?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    it's like that for balance huh? Funny I thought it was because it was easier just to use the crowbar code (which is basically a short range gun, exactly like almost all the alien melee attacks) than to make a proper arc check <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    The idea of the damage being less the further they are from dead-center is a good idea too ^^
    Main thing would be keeping it level so they can't bite you with the top of their head =s
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