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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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Natural Selection Discussion
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Frontiersmen Strategy
Drop Weapons Before Getting Ha/jps
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im_lost
TWG Rule Guru
Join Date:
2003-04-26
Member:
15861
Members
April 2004
I just started up a LAN game to test it, and when you get an armor upgrade, you maintain the same percentage of armor that you had before. When getting A1, I went from 4 to 7 armor. When I had 0 armor and got upgrades, I remained at 0 armor.
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Licho
Join Date:
2002-11-02
Member:
3858
Members, NS1 Playtester
April 2004
Thx for info, that changes the situation :-) (might drop some extra welders..)
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