I Have No Idea What I'm Doing Wrong
Sizer
Join Date: 2003-10-08 Member: 21531Members
<div class="IPBDescription">Trying to compile and play 1st map</div> My game and build configs should be correct, and I've looked at the FAQs and getting started stuff.
Here's what I get when compiling~ I know it doesn't look right, but I Hammer is doing its own thing without my say-so. Notice how it is sticking quotes into the filenames themselves; I didn't name them this way. Hammer is also renaming .bsps to: myemail.bsp. Sigh...
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\steam\steamapps\ns_1stmap"
Entering c:\program files\steam\steamapps\ns_1stmap.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using Wadfile: \program files\steam\steamapps\ssj_jeffw@hotmail.com\half-life\nsp\ns.wad
- Contains 3 used textures, 100.00 percent of map (578 textures in wad)
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap""
ERROR: Could not open logfile c:\program files\steam\steamapps\ns_1stmap".loghlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\steam\steamapps\ns_1stmap""
Error: Can't open c:\program files\steam\steamapps\ns_1stmap".p0
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap""
ERROR: Could not open logfile c:\program files\steam\steamapps\ns_1stmap".loghlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\steam\steamapps\ns_1stmap""
Error: Error opening c:\program files\steam\steamapps\ns_1stmap".bsp: Invalid argument
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap""
ERROR: Could not open logfile c:\program files\steam\steamapps\ns_1stmap".loghlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\steam\steamapps\ns_1stmap""
Error: Error opening c:\program files\steam\steamapps\ns_1stmap".bsp: Invalid argument
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\ns_1stmap.bsp" "C:\program files\Steam\SteamApps\ssj_jeffw@hotmail.com\half-life\nsp\maps\ns_1stmap.bsp"
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SSJ_JE~1.COM\HALF-L~1\hl.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map "ns_1stmap"
This error immediately follows:
<b>Could not find filesystem dll to load</b>
I did a search for this error. The only answer was that the paths are wrong. My paths are correct unless Hammer is screwing them up purposely (has a habit of doing that). However, the map is supposed to be compiled regardless of the error. So I start a server, then it crashes at the 'connecting to local server' point.
Here's what I get when compiling~ I know it doesn't look right, but I Hammer is doing its own thing without my say-so. Notice how it is sticking quotes into the filenames themselves; I didn't name them this way. Hammer is also renaming .bsps to: myemail.bsp. Sigh...
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\steam\steamapps\ns_1stmap"
Entering c:\program files\steam\steamapps\ns_1stmap.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using Wadfile: \program files\steam\steamapps\ssj_jeffw@hotmail.com\half-life\nsp\ns.wad
- Contains 3 used textures, 100.00 percent of map (578 textures in wad)
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap""
ERROR: Could not open logfile c:\program files\steam\steamapps\ns_1stmap".loghlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\steam\steamapps\ns_1stmap""
Error: Can't open c:\program files\steam\steamapps\ns_1stmap".p0
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap""
ERROR: Could not open logfile c:\program files\steam\steamapps\ns_1stmap".loghlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\steam\steamapps\ns_1stmap""
Error: Error opening c:\program files\steam\steamapps\ns_1stmap".bsp: Invalid argument
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\ns_1stmap""
ERROR: Could not open logfile c:\program files\steam\steamapps\ns_1stmap".loghlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\steam\steamapps\ns_1stmap""
Error: Error opening c:\program files\steam\steamapps\ns_1stmap".bsp: Invalid argument
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\ns_1stmap.bsp" "C:\program files\Steam\SteamApps\ssj_jeffw@hotmail.com\half-life\nsp\maps\ns_1stmap.bsp"
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SSJ_JE~1.COM\HALF-L~1\hl.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map "ns_1stmap"
This error immediately follows:
<b>Could not find filesystem dll to load</b>
I did a search for this error. The only answer was that the paths are wrong. My paths are correct unless Hammer is screwing them up purposely (has a habit of doing that). However, the map is supposed to be compiled regardless of the error. So I start a server, then it crashes at the 'connecting to local server' point.
Comments
the other problem is that your compiler cannot open ns_1stmapl.p0 which is preventing the other steps from running. fixing thses two things should allow you to mae a working map.
try<a href='http://www.unknownworlds.com/forums/index.php?showtopic=67167' target='_blank'> this thread</a> see if you can get anything from there.
Have you done a check for problems in VHE? Also, what is the full path of your compile tools? I can see the little "~1" causing some problems, so try moving the TOOLS to a different location, not the map source.
[Edit]I just noticed the location of your ns.wad file. That is causing issues, so move it to a different location, such as your C:\ drive or something, and you should be just ducky.[/Edit]
Run Steam before launching the game, so it downloads the updates.
It's only needed when there's a Steam updated, once you update, you can do it as always.
Also:
** Parameters: "c:\program files\steam\steamapps\ns_1stmap"<span style='color:red'>"</span>
ERROR: Could not open logfile c:\program files\steam\steamapps\ns_1stmap<span style='color:red'>"</span>.loghlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
The extra quote sign may be in your compile configuration... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
True
:cry:
Have you done a check for problems in VHE? Also, what is the full path of your compile tools? I can see the little "~1" causing some problems, so try moving the TOOLS to a different location, not the map source.
[Edit]I just noticed the location of your ns.wad file. That is causing issues, so move it to a different location, such as your C:\ drive or something, and you should be just ducky.[/Edit] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The compile tools are in c:\program files\valve hammer editor\tools
Maybe ALL of my directories have to be 8 characters or under? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I don't get any more errors aside from the 'can't find filesystem dll', but NS still crashes when I try loading the map. I have to copy the .bsp myself since, no matter how I configure it, VHE copies files into the the same and wrong directory.
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\ns maps\ns_1stmap"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\ns maps\ns_1stmap"
Entering c:\ns maps\ns_1stmap.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.03 seconds)
Using Wadfile: \program files\steam\steamapps\ssj_jeffw@hotmail.com\half-life\nsp\ns.wad
- Contains 3 used textures, 100.00 percent of map (578 textures in wad)
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.04 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\ns maps\ns_1stmap"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\ns maps\ns_1stmap"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\ns maps\ns_1stmap.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.04 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\ns maps\ns_1stmap"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\ns maps\ns_1stmap"
2 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:6 compressed from 2
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\ns maps\ns_1stmap"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\ns maps\ns_1stmap"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
60 faces
Create Patches : 560 base patches
0 opaque faces
9102 square feet [1310720.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.29 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
50%... (0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
Transfer Lists : 113600 : 113.60k transfers
Indices : 3840 : 3.75k bytes
Data : 454400 : 443.75k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
0.98 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\ns maps\ns_1stmap.bsp" "C:\NS MAPS\ns_1stmap.bsp"
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SSJ_JE~1.COM\HALF-L~1\hl.exe
** Parameters: -applaunch 70 -game nsp -console -dev +map "ns_1stmap"
Eh, that shouldn't be an error. I read all my .wads from my Steam directory, with the @. The only problem I've noticed is when placing a map in that directory.
I think... tho... that perhaps you didn't move XP Cagey's .dll files to the right place in the windows file? Double check to make sure you added those 2 .dll files... I know I forgot the first time I tried setting up VHE XD
I never had a problem with the @ sign... perhaps you didn't tell it to enable long filenames?
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.04 seconds elapsed
<a href='http://www.slackiller.com/tommy14/errors.htm#noent' target='_blank'>Link to help</a>