assuming gravity is standard. it is between 48 and 64. ths assumes crouch jumping otherwise its about 32 units. these are obviously approximate
this is teh valve number for the engine <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->round Obstacle Height This is the maximum height, in units, an object can be while still allowing the player to walk over it.
* crouched: 18 * standing: 18
....
Jump Height This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.
Jump Span This is the maximum distance, in units, that can be between two objects of the same heigh, while still allowing the player to jump from one object to the other.
Comments
heh... good question.
I'd guess it's about 1/3 their height for rines.... anything else is about 2x their height (cept fattys and onos...)
Skulks = climb, JP = fly, lerk = fly, fade = blink... so only thing to worry bout is gorge, HA/LA, and onos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
this is teh valve number for the engine
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->round Obstacle Height
This is the maximum height, in units, an object can be while still allowing the player to walk over it.
* crouched: 18
* standing: 18
....
Jump Height
This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.
* crouched: 44
* walking: 44
* running crouch-jump: 62
Jump Span
This is the maximum distance, in units, that can be between two objects of the same heigh, while still allowing the player to jump from one object to the other.
* crouched: 99
* walking: 109
* running: 239
* running crouch-jump: 259
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->