'counting' With Mapping
Trojan
Join Date: 2002-11-02 Member: 4611Members
<div class="IPBDescription">If possible...</div> I was wondering, I mean, its gotta be possible, if you can create some set of entitys that 'count' up each time theyre triggered. The plan is to make it so the first time the trigger is set-off, a big '1' comes out and shows itself, second time a '2' comes out and the 1 goes back into the wall (using func_doors), third time a '3' etc up untill 5.
Honestly, I dont know where to start with his, I figure it has something to do with multimanagers or some crazy thing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> any help would be great. Also, Ill probably be using a trigger_presence for the trigger, incase that changes anything.
Honestly, I dont know where to start with his, I figure it has something to do with multimanagers or some crazy thing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> any help would be great. Also, Ill probably be using a trigger_presence for the trigger, incase that changes anything.
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Thanks fellas