'counting' With Mapping

TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
<div class="IPBDescription">If possible...</div> I was wondering, I mean, its gotta be possible, if you can create some set of entitys that 'count' up each time theyre triggered. The plan is to make it so the first time the trigger is set-off, a big '1' comes out and shows itself, second time a '2' comes out and the 1 goes back into the wall (using func_doors), third time a '3' etc up untill 5.

Honestly, I dont know where to start with his, I figure it has something to do with multimanagers or some crazy thing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> any help would be great. Also, Ill probably be using a trigger_presence for the trigger, incase that changes anything.

Comments

  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    The easiest way to do this would probably be with some trigger_changetargets; have the first button/presence/whatever trigger a multimanager, which would trigger the "1" to pop out and also fire a changetarget to redirect the original triggering entity to a second multimanager, which would in turn trigger the "2" and another changetarget, etc. It would eat up a lot of entities, but it ought to work.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    You cannot change the target of a trigger_presence with trigger_changetarget. You can have the trigger_presence target a trigger_relay and then change the target of the trigger_relay.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Cheers, works <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Thanks fellas
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