Flood!

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Comments

  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Ok, i´ve been pretty busy with my next flood type design =) so i was just able to play around with the white lights a bit, before they where 255 255 255 30, now they are 255 255 255 75, with this change the floor and the wall is lit up now, and there are some nice shadows between the columns
    Pic:
    Edit: The pic is gamma adjusted, so don´t worry about it =)
  • KadrealKadreal Join Date: 2002-06-28 Member: 837Members
    Very nice indeed, love the shadow grate effect on the waqll oppisite the grate. looks like a light in a ventilation system that is shining thourgh to the wall, suddenly you see the light disapear! ah it's a skulk! =P
    <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->    <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
  • DragonflyDragonfly Join Date: 2002-02-07 Member: 176Members
    its a bit rustic, with the brown wall and the slimey water, the red lighting doesnt go well with those colours
    try out a few other colours, or maybe some different textures here or there
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    I thought the red and white looked good, even with the orange if i may dare to say.

    The white lights are normal human lighting, I'd expect to see some on the maps.  And then the orange lighting hints at the world outside's alien [aka: not earth] nature.  Lastly the red comes in as some sort of 'danger' or 'emergency' type lighting saying "There's some *@#$ going down here! Run you fools!"
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Ok, new design ready =)
    here it is:
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    c'mon batt, keep working, keep working <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--Jedisar+Oct. 22 2002,20:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Jedisar @ Oct. 22 2002,20:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--*Dread*+Oct. 19 2002,19<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (*Dread* @ Oct. 19 2002,19<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->4)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And I think skulks can breath under water<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Last I heard, No. Just as Gorges Can't, either.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I can breathe underwater, watch.
    /me jumps into tub
    /me dies
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Whats the size of an onos?? because i wanna make this a  sewer part of the map, and as you can see, there´s a stair, now, i need to know the size of an onos to make the hole on the ceiling big enough for it =)
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    The Onos is (I believe) 64 x 64 x 108 units.  So it's 1.5 times as tall as a normal human.  In any case, the Onos can crouch to the size of a human to fit through normal-sized areas.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--RhoadsToNowhere+Oct. 24 2002,13:04--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (RhoadsToNowhere @ Oct. 24 2002,13:04)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The Onos is (I believe) 64 x 64 x 108 units.  So it's 1.5 times as tall as a normal human.  In any case, the Onos can crouch to the size of a human to fit through normal-sized areas.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    --but he moves very slowly when he does!!!  If at all possible, make it high enough for him to get through.  Low ceilings should not be "oh, Onos can crouch, he'll be fine" -- they should be "Hmm, forcing Onos to crouch here would be good/bad because it gives him a movement disadvantage..."  Etc.  I'm much happier when I don't have to crouch as Onos, especially since his crouch is fairly slow.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Don´t worry, this isn´t about low ceilings =), i need to make a vertical hole for a stair, and i wanna make sure an onos can go trough it =)
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