Sideways Water
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
Is it possible to create a surface which is textured with a !watertexture, and animates like a water texture (that nice twisting morph effect), but is oriented sideways? I am trying to make a plasma conduit and have a blue version of one of the !toxic textures, and I would like that shifting plasma to be visible through the sides of the conduit, but if I texture the entire inner brush with the !plasma, then it becomes a normal water brush and only shows the texture on the top face.
If I put the texture only on the side faces, then those faces are just thrown away because it's not a valid water brush; if I rename the texture to a normal (non-!) name, then it won't animate. So I guess one solution would be to make my own animating texture that just mimics that water-morph effect and use that, but I don't know how to do that.. is there another way?
If I put the texture only on the side faces, then those faces are just thrown away because it's not a valid water brush; if I rename the texture to a normal (non-!) name, then it won't animate. So I guess one solution would be to make my own animating texture that just mimics that water-morph effect and use that, but I don't know how to do that.. is there another way?
Comments
oriented sideways? O_o
do it the way you'd normally do water, it'll work fine.
if you're doing it in pipes, make the pipe first, then make a new brush for the water/whatever inside
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dude, you're speaking Portuguese again! NO clue what your saying (what is the !texture thing???)
Erm... try putting the plasma inside the pipes (aka, make em 2 separate things) and then rotate the texture 90* ? (I presume this works... I can't compile and test my maps so... I haven't had a chance to try...)
And Jean, first of all, there's no need to spam your faces all over the board. Second of all, if you don't know what he's talking about, what makes you think you can help him? Third of all, the !texturename indicates that he's talking about a water texture. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The trapezoidal-shaped brushes on the top and bottom are the metal parts of the conduit, and are textured as such. The rectangle between them is the plasma, which is only visible through the sides of the conduit (behind some grating, which is hidden in the Hammer view for clarity's sake). That inner brush is the problematic one.
Mendasp- That's what I'm doing currently. All of the conduit brushes are worldspawn, there are no func_walls or func_waters. The inner brush is textured on all sides with the !plasma texture, but when viewed ingame, as you can see, it only displays the plasma on the top face of the inner brush, which is not what I want. I also tried only putting the !plasma texture on the visible sides of the brush (not the whole thing), but the engine throws away any faces which are textured with a !water texture, which belong to a brush which is not entirely textured as such (that's a convoluted way to say it, but I hope you get what I mean).
Spacer- Not sure what you're suggesting..
No, water brushes are always !texture. There is no *texture in terms of HL mapping.
Thanks Mendasp et. al
This means you can make it opaque, but any attempts to make it transparent or translucent will result in failure, since that requires it to be an entity.
Ooops - sorry about that. Getting confused with quake1 mapping here...