New tutorial up at the library

TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
<div class="IPBDescription">I was up till 3:00 am writing this!</div><a href="http://nsmaps.kevin-neff.net/?loc=tutorials&id=3" target="_blank">http://nsmaps.kevin-neff.net/?loc=tutorials&id=3</a>

pretty useful stuff

Comments

  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Tip #2 -
    "The only two reasons you would want to do this are that func_walls look slightly different, and they do not cast a shadow (since they are ignored by VIS). "

    Not entirely true.  There's a zoner's flag you can use with ZHLT that will render func_wall entities to be 'opaque' to light - i.e., so they will cast shadows.

    And regarding making rails into func_wall entities -- as long as you're not talking about {RAIL rails, but brushwork rails.  {RAIL type rails are best to do as func_illusionary entities, with accompanying CLIP brushes.  This way, bullets can pass through them.  Nothing annoys me more than to shoot at a skulk or a lerk that's on the other side of a rail, and to have all my bullets impact the empty space masked out in the { texture.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    good point. Btw, c4x says I'm not to be posting links to things on the site yet, even in the ns forums here
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