[convrel] M60

5ive5ive Join Date: 2003-11-17 Member: 23091Members
edited April 2004 in NS Customization
<div class="IPBDescription">hmg love for the skulk.</div> <img src='http://picserver.org/view_image.php/D475D305DMT9/picserver.jpeg' border='0' alt='user posted image' />
<img src='http://picserver.org/view_image.php/12005WR9D10I/picserver.jpeg' border='0' alt='user posted image' />

horray!

bugs: some clipping in the reload animation. dont bother me about it. i would fix it, but i dont wanna delete 100 keyframes.

also, the heavy arms are a bit silly at some spots, but barely noticable ingame.

<b><span style='font-size:14pt;line-height:100%'><a href='http://www.nsarmslab.com/details/m60-noexe.zip' target='_blank'>DOWNLOAD</a></span></b>
download available because bigbull loves me.

<a href='http://www.geocities.com/riice_art/m60.zip' target='_blank'>DOWNLOAD</a>
<a href='http://www.geocities.com/riice_art/m60-noexe.zip' target='_blank'>no-exe</a>

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Sweet! DLing as we speak...
  • FohteeFohtee Join Date: 2003-02-09 Member: 13346Members
    That died pretty quick. hehe

    Nice model to convert, hope you get a mirror for it.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    its going to be kind of weird seeings and hearing the m60 shooting about x2 as fast as it normally does. gj though...

    m249 is better suited for the job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    Just upload it on the TSA:

    <a href='http://tsa.navids.com/' target='_blank'>http://tsa.navids.com/</a>

    The file will be available for download as soon as it has been viruschecked.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    My idea was to say about Hmg! hmg more hmg, and no more lmg plz. And see now how good it can be with more hmg's! thnx. Originally my idea was to write an topic about this (more hmg).

    nice, using of course!
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Yo 5ive, upload it to <a href='http://ns.fatmilk.net/' target='_blank'>Fatmilk</a> and then put a link to it on the first page... and Geocities has limited their bandwith from like the beginning of time, from what I remember. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    edited April 2004
    whats the password i dont see it in readme
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    /me watches the barrel melt half way thru the second clip <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <a href='http://www.nsarmslab.com/details/m60-noexe.zip' target='_blank'>NSA Mirror</a>
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    <!--QuoteBegin-Invazn+Apr 7 2004, 06:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Apr 7 2004, 06:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats the password i dont see it in readme <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *bump* ill second that question
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Its in the readme just read the whole thing it isnt bloody obvious.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    i made it so that it wasn't obvious because i'm a total **** ^_^

    READ THE BLOODY THING ALREADY
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    uh.... I read the readme... and everything works fine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Nice conversion, though I don't like "realistic weapons" that much in NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    *hides in shame*
    ok i got it now but when i read the txt the first time i thought that "The thingie for the archive" was the programm he used or something
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    This should be added to the official release thread <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    OOOOOH that thing that starts with a y i thought it was a typo or something
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    has anyone noticed how the shoot_empty anim has bullets showing on it?
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    that's because it's a magical gun


    i dunno if i wanna fix this or just work on my next hmg project (i found a sweet m249 at some old cs page. throwin ns arms on it is gonna be a **** though <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->)
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited April 2004
    Deleting keyframe is not that hard. ctrl-alt-k over and over again.

    EDIT: assuming you are on milkshape.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited April 2004
    aye. but it's too repetative for my blood. feel free to do it if you are so inclined to ^_^

    edit: that reload animation is 144 frames long. the keyframe where the hands first move that top thingie is at frame 27 or 37 or something, and you have to delete all the keyframes thereafter and reanimate from there.

    if there's an easier way to do it, send it through the grapevine
Sign In or Register to comment.