New (sort Of) Half-life 2 Bink Videos Released!

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
edited April 2004 in Off-Topic
<div class="IPBDescription">from last e3, but not released before</div><a href='http://www.shacknews.com/onearticle.x/31356' target='_blank'>Link</a>

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Valve never got around to putting all the Half-Life 2 E3 videos on Steam, but they did include them on the Counter-Strike: Condition Zero CD. We now have the last two videos (Coastline and Striders) mirrored on FileShack. Note that these are just high-res clips from last year's E3 trailer, this is not new footage. Here's a list of all the videos in case you are missing any or want to download again. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

<a href='http://www.fileshack.com/file.x?fid=4833' target='_blank'>Striders Video</a> - Take a guess what thise one is about.
<a href='http://www.fileshack.com/file.x?fid=4832' target='_blank'>Coastline Video</a> - This is the one where Gordon is driving the buggy in the dried up seabed and the flying thing is shooting at him.

again, NOT new footage, but these videos haven't been released in the high quality bink formats like the ones from last summer...
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Comments

  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    w00t, was wondering when these were coming out.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited April 2004
    Is there a non-insanelylongwait host?
    Torrent?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    No, you'll just have to wait 5 minutes to dl at 200k a second instead of spending 30 minutes to find a crappy bittorrent link to dl at maybe 50k a second while having your upload rate axe murdered.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    FileShack wait times aren't that bad at all, and I've never lost my place in line there (as I have for every FilePlanet DL I've ever done that had more than a twenty minute wait).
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Gotta love how refresheing the wait page kicks you out of line and how you can only wait for one thing at a time.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Lines were 30 min long when I checked, and I just lost mine and had to re-enter the line. Fortunately it's only 10 minutes this time.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Grrr..
    Okay, I just made a nice animated GIF slideshow showing evidence how HL2's lighting sucks, but now since PS went berserk I didn't get it saved, so bah. I ain't going to remake it. So I'll just state my claim and let you guys watch the video yourself:

    Watch the beginning of the Striders video and pay very careful attention to the bus. One frame, its mostly in the light, and so it is drawn completely lit. Next frame it has moved to be more than 50% in the shadowed area, and so the train becomes completely shaded. A second or two later the train moves back into a lighted area for a split second and becomes completely lit up again only to move back into a brief shadow and become completely shaded.

    This is the exact same way models are lit in Half-Life 1. You'd think that with all their competition using beautiful per-pixel lighting and other techniques, they'd at least do something to make it not look the exact same that it does in their 5 year old engine...

    So the conclusion is: Bleh. ugly.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited April 2004
    Umm it's a five minute wait dude. Go make a sandwhich. Take a dump. check if you have mail. Say hi to the neighbors.

    And if I wanted fancy lighting I'd go to a Rave. Gameplay > eyecandy.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--QuoteBegin-DOOManiac+Apr 7 2004, 04:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 7 2004, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grrr..
    Okay, I just made a nice animated GIF slideshow showing evidence how HL2's lighting sucks, but now since PS went berserk I didn't get it saved, so bah. I ain't going to remake it. So I'll just state my claim and let you guys watch the video yourself:

    Watch the beginning of the Striders video and pay very careful attention to the bus. One frame, its mostly in the light, and so it is drawn completely lit. Next frame it has moved to be more than 50% in the shadowed area, and so the train becomes completely shaded. A second or two later the train moves back into a lighted area for a split second and becomes completely lit up again only to move back into a brief shadow and become completely shaded.

    This is the exact same way models are lit in Half-Life 1. You'd think that with all their competition using beautiful per-pixel lighting and other techniques, they'd at least do something to make it not look the exact same that it does in their 5 year old engine...

    So the conclusion is: Bleh. ugly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It didn't occur to you that these videos were taken a long time ago even before the game was in beta stages?
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    I forgot my fileshack username (can remember my password though <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> ).

    I've been waiting an hour for them to resend my username and password to my email address and now i've given up. GG fileshack.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    edited April 2004
    <a href='http://www.3dgamers.com' target='_blank'>3D Gamers</a> have them too.

    Downloading them right now.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Xyth+Apr 7 2004, 03:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyth @ Apr 7 2004, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It didn't occur to you that these videos were taken a long time ago even before the game was in beta stages? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The videos were taken prior to E3, when the game was (at least marketted as) "ready to go" and etc. Past any beta point, let alone alpha. This was used not as "here is a glimpse at what will be featured soon" but rather as "this is what you'll be getting".

    Even though they are 11 months old they are the most recent media of Half-Life 2. There is no evidence to suggest this would have been changed. Yes its possible, but frankly I don't think Valve is competent enough to fix the problem.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited April 2004
    <span style='color:white'>You should know better, d.</span>
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    Heh, damn cool. Getting all hyped up again. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    edited April 2004
    <!--QuoteBegin-DOOManiac+Apr 7 2004, 04:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 7 2004, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grrr..
    Okay, I just made a nice animated GIF slideshow showing evidence how HL2's lighting sucks, but now since PS went berserk I didn't get it saved, so bah. I ain't going to remake it. So I'll just state my claim and let you guys watch the video yourself:

    Watch the beginning of the Striders video and pay very careful attention to the bus. One frame, its mostly in the light, and so it is drawn completely lit. Next frame it has moved to be more than 50% in the shadowed area, and so the train becomes completely shaded. A second or two later the train moves back into a lighted area for a split second and becomes completely lit up again only to move back into a brief shadow and become completely shaded.

    This is the exact same way models are lit in Half-Life 1. You'd think that with all their competition using beautiful per-pixel lighting and other techniques, they'd at least do something to make it not look the exact same that it does in their 5 year old engine...

    So the conclusion is: Bleh. ugly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're judging a video of an (then) unfinished engine, now 1 year old.

    Take a look at <a href='http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf' target='_blank'>this</a> new document and then realise that the lighting is a damn sight better than Half-Life's.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Tequila+Apr 7 2004, 04:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 7 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're judging a video of an (then) unfinished engine, now 1 year old.

    Take a look at <a href='http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf' target='_blank'>this</a> new document and then realise that the lighting is a damn sight better than Half-Life's. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are supposed to be judging it off of these videos just as much as you should judge DOOM 3's looks from its E3 trailer. That's what its for. Its not just a tech demo to show off the technology.

    I've seen the presentation and while all the added rendering passes are nice, especially with the shader effects, it still does not address the issue that I was talking about. Lighting of models (not world geometry) is done pretty much the same way as standard half-life, they just added shaders onto it. Freaking beautiful shaders, but still its not that oh so beautiful realtime per-pixel lighting that all their competition is going to have.
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    take it from me, its gotta be beta version that its showing. No way that wudda been a ready to go stage of the game. But I dont care about some silly little lighting error! You wait till HL2 does come out and oooo boy ur gunna love it! spesh the physgun
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    <a href='http://test.www.nofrag.com/fichiers/halflife2/videos/783/hl2-coastline.exe' target='_blank'>Coastline mirror</a>

    <a href='http://test.www.nofrag.com/fichiers/halflife2/videos/784/hl2-striders.exe' target='_blank'>Striders mirror</a>

    This should be direct-DL

    Thanks <a href='http://www.nofrag.com/' target='_blank'>Nofrag.com</a>

    Server is in europe, france
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    already seen them... they are on the condition zero bonus cd...
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    The Combine gunship in the coastline video is lovely but the AI of it seems to of been dumded down. Ive seen different videos and people have told me that it will shoot down RPG rockets, fire flairs and bomb you. Plus it wil follow you anywhere and its aim is alot better!
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin-sheena yanai+Apr 7 2004, 06:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Apr 7 2004, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> already seen them... they are on the condition zero bonus cd... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do people even both to read threads anymore?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+Apr 7 2004, 05:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 7 2004, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Apr 7 2004, 04:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 7 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're judging a video of an (then) unfinished engine, now 1 year old.

    Take a look at <a href='http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf' target='_blank'>this</a> new document  and then realise that the lighting is a damn sight better than Half-Life's. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You are supposed to be judging it off of these videos just as much as you should judge DOOM 3's looks from its E3 trailer. That's what its for. Its not just a tech demo to show off the technology.

    I've seen the presentation and while all the added rendering passes are nice, especially with the shader effects, it still does not address the issue that I was talking about. Lighting of models (not world geometry) is done pretty much the same way as standard half-life, they just added shaders onto it. Freaking beautiful shaders, but still its not that oh so beautiful realtime per-pixel lighting that all their competition is going to have. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Half-Life can do per-pixel lighting, it's a confirmed feature of the Source engine, we just haven't seen it yet. Seems like Valve will use it sparingly, which I'm all for because I hate the plastic, excessively contrasting look of Doom 3, Splinter Cell and the like.

    I've just watched the Strider video, and I can't believe you're making a big deal over something so trivial. You really can't say if they haven't changed it or not, hell in the E3 videos HL1 blood sprites are used so perhaps a proper shadow system hasn't been implemented yet, we really can't judge.

    Even if it hasn't changed, the visual detriment is neglible; who cares about the competition when HL2 will deliver the sublime gameplay that keeps you coming back for more?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Well we haven't really heard anything about that either. And I wouldn't be suprised if Stalker offers much more replay value (for SP at least).

    I don't hate Half-Life 2, I just don't worship the ground they walk on.
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    They were also using HL zombie sounds.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+Apr 7 2004, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 7 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well we haven't really heard anything about that either. And I wouldn't be suprised if Stalker offers much more replay value (for SP at least).

    I don't hate Half-Life 2, I just don't worship the ground they walk on. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, but HL2's replay value will come from the community and modability. That's what kept HL going for 5 years, and still going today.
    Plus it's the engine I'm really after, so I can finally get working on my mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Tequila+Apr 7 2004, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 7 2004, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Apr 7 2004, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 7 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well we haven't really heard anything about that either. And I wouldn't be suprised if Stalker offers much more replay value (for SP at least).

    I don't hate Half-Life 2, I just don't worship the ground they walk on. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, but HL2's replay value will come from the community and modability. That's what kept HL going for 5 years, and still going today.
    Plus it's the engine I'm really after, so I can finally get working on my mod :) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    for multiplayer yes, that's why I said for Single Player I think Stalker will have more replayability.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    agreed tequila, but its still frustrating that they haven't updated HL's model lighting cubes to pixle by pixle lighting. Dispite this the HL2 engine still looks very impressive never the less, and there have been some signifigant model lighting improvements.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Swiftspear+Apr 7 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 7 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> agreed tequila, but its still frustrating that they haven't updated HL's model lighting cubes to pixle by pixle lighting. Dispite this the HL2 engine still looks very impressive never the less, and there have been some signifigant model lighting improvements. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We'll see, I still think over one year that they'll have fixed it.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    read that 97 page report thing that is linked earlyer in the thread. Its not broken, its just the way they chose to do it. The models will be lit astonishingly, but they still detect the light sourse in lighting cubes, meaning that the whole model will always be lit uniformly, and never be half in light and half in dark. The shaders however are absolutley incredible.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Apparently there's another "Psyche" video <a href='http://www.fileplanet.com/files/130000/139227.shtml' target='_blank'>here</a>.

    This is the only fileplanet though. Ugh.

    --Scythe--
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