New (sort Of) Half-life 2 Bink Videos Released!
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">from last e3, but not released before</div><a href='http://www.shacknews.com/onearticle.x/31356' target='_blank'>Link</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Valve never got around to putting all the Half-Life 2 E3 videos on Steam, but they did include them on the Counter-Strike: Condition Zero CD. We now have the last two videos (Coastline and Striders) mirrored on FileShack. Note that these are just high-res clips from last year's E3 trailer, this is not new footage. Here's a list of all the videos in case you are missing any or want to download again. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.fileshack.com/file.x?fid=4833' target='_blank'>Striders Video</a> - Take a guess what thise one is about.
<a href='http://www.fileshack.com/file.x?fid=4832' target='_blank'>Coastline Video</a> - This is the one where Gordon is driving the buggy in the dried up seabed and the flying thing is shooting at him.
again, NOT new footage, but these videos haven't been released in the high quality bink formats like the ones from last summer...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Valve never got around to putting all the Half-Life 2 E3 videos on Steam, but they did include them on the Counter-Strike: Condition Zero CD. We now have the last two videos (Coastline and Striders) mirrored on FileShack. Note that these are just high-res clips from last year's E3 trailer, this is not new footage. Here's a list of all the videos in case you are missing any or want to download again. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.fileshack.com/file.x?fid=4833' target='_blank'>Striders Video</a> - Take a guess what thise one is about.
<a href='http://www.fileshack.com/file.x?fid=4832' target='_blank'>Coastline Video</a> - This is the one where Gordon is driving the buggy in the dried up seabed and the flying thing is shooting at him.
again, NOT new footage, but these videos haven't been released in the high quality bink formats like the ones from last summer...
Comments
Torrent?
Okay, I just made a nice animated GIF slideshow showing evidence how HL2's lighting sucks, but now since PS went berserk I didn't get it saved, so bah. I ain't going to remake it. So I'll just state my claim and let you guys watch the video yourself:
Watch the beginning of the Striders video and pay very careful attention to the bus. One frame, its mostly in the light, and so it is drawn completely lit. Next frame it has moved to be more than 50% in the shadowed area, and so the train becomes completely shaded. A second or two later the train moves back into a lighted area for a split second and becomes completely lit up again only to move back into a brief shadow and become completely shaded.
This is the exact same way models are lit in Half-Life 1. You'd think that with all their competition using beautiful per-pixel lighting and other techniques, they'd at least do something to make it not look the exact same that it does in their 5 year old engine...
So the conclusion is: Bleh. ugly.
And if I wanted fancy lighting I'd go to a Rave. Gameplay > eyecandy.
Okay, I just made a nice animated GIF slideshow showing evidence how HL2's lighting sucks, but now since PS went berserk I didn't get it saved, so bah. I ain't going to remake it. So I'll just state my claim and let you guys watch the video yourself:
Watch the beginning of the Striders video and pay very careful attention to the bus. One frame, its mostly in the light, and so it is drawn completely lit. Next frame it has moved to be more than 50% in the shadowed area, and so the train becomes completely shaded. A second or two later the train moves back into a lighted area for a split second and becomes completely lit up again only to move back into a brief shadow and become completely shaded.
This is the exact same way models are lit in Half-Life 1. You'd think that with all their competition using beautiful per-pixel lighting and other techniques, they'd at least do something to make it not look the exact same that it does in their 5 year old engine...
So the conclusion is: Bleh. ugly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It didn't occur to you that these videos were taken a long time ago even before the game was in beta stages?
I've been waiting an hour for them to resend my username and password to my email address and now i've given up. GG fileshack.
Downloading them right now.
The videos were taken prior to E3, when the game was (at least marketted as) "ready to go" and etc. Past any beta point, let alone alpha. This was used not as "here is a glimpse at what will be featured soon" but rather as "this is what you'll be getting".
Even though they are 11 months old they are the most recent media of Half-Life 2. There is no evidence to suggest this would have been changed. Yes its possible, but frankly I don't think Valve is competent enough to fix the problem.
Okay, I just made a nice animated GIF slideshow showing evidence how HL2's lighting sucks, but now since PS went berserk I didn't get it saved, so bah. I ain't going to remake it. So I'll just state my claim and let you guys watch the video yourself:
Watch the beginning of the Striders video and pay very careful attention to the bus. One frame, its mostly in the light, and so it is drawn completely lit. Next frame it has moved to be more than 50% in the shadowed area, and so the train becomes completely shaded. A second or two later the train moves back into a lighted area for a split second and becomes completely lit up again only to move back into a brief shadow and become completely shaded.
This is the exact same way models are lit in Half-Life 1. You'd think that with all their competition using beautiful per-pixel lighting and other techniques, they'd at least do something to make it not look the exact same that it does in their 5 year old engine...
So the conclusion is: Bleh. ugly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You're judging a video of an (then) unfinished engine, now 1 year old.
Take a look at <a href='http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf' target='_blank'>this</a> new document and then realise that the lighting is a damn sight better than Half-Life's.
Take a look at <a href='http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf' target='_blank'>this</a> new document and then realise that the lighting is a damn sight better than Half-Life's. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You are supposed to be judging it off of these videos just as much as you should judge DOOM 3's looks from its E3 trailer. That's what its for. Its not just a tech demo to show off the technology.
I've seen the presentation and while all the added rendering passes are nice, especially with the shader effects, it still does not address the issue that I was talking about. Lighting of models (not world geometry) is done pretty much the same way as standard half-life, they just added shaders onto it. Freaking beautiful shaders, but still its not that oh so beautiful realtime per-pixel lighting that all their competition is going to have.
<a href='http://test.www.nofrag.com/fichiers/halflife2/videos/784/hl2-striders.exe' target='_blank'>Striders mirror</a>
This should be direct-DL
Thanks <a href='http://www.nofrag.com/' target='_blank'>Nofrag.com</a>
Server is in europe, france
Do people even both to read threads anymore?
Take a look at <a href='http://www.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf' target='_blank'>this</a> new document and then realise that the lighting is a damn sight better than Half-Life's. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You are supposed to be judging it off of these videos just as much as you should judge DOOM 3's looks from its E3 trailer. That's what its for. Its not just a tech demo to show off the technology.
I've seen the presentation and while all the added rendering passes are nice, especially with the shader effects, it still does not address the issue that I was talking about. Lighting of models (not world geometry) is done pretty much the same way as standard half-life, they just added shaders onto it. Freaking beautiful shaders, but still its not that oh so beautiful realtime per-pixel lighting that all their competition is going to have. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Half-Life can do per-pixel lighting, it's a confirmed feature of the Source engine, we just haven't seen it yet. Seems like Valve will use it sparingly, which I'm all for because I hate the plastic, excessively contrasting look of Doom 3, Splinter Cell and the like.
I've just watched the Strider video, and I can't believe you're making a big deal over something so trivial. You really can't say if they haven't changed it or not, hell in the E3 videos HL1 blood sprites are used so perhaps a proper shadow system hasn't been implemented yet, we really can't judge.
Even if it hasn't changed, the visual detriment is neglible; who cares about the competition when HL2 will deliver the sublime gameplay that keeps you coming back for more?
I don't hate Half-Life 2, I just don't worship the ground they walk on.
I don't hate Half-Life 2, I just don't worship the ground they walk on. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, but HL2's replay value will come from the community and modability. That's what kept HL going for 5 years, and still going today.
Plus it's the engine I'm really after, so I can finally get working on my mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I don't hate Half-Life 2, I just don't worship the ground they walk on. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, but HL2's replay value will come from the community and modability. That's what kept HL going for 5 years, and still going today.
Plus it's the engine I'm really after, so I can finally get working on my mod :) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
for multiplayer yes, that's why I said for Single Player I think Stalker will have more replayability.
We'll see, I still think over one year that they'll have fixed it.
This is the only fileplanet though. Ugh.
--Scythe--