Toggleable Func_conveyor

taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
Is there any way to toggle a func_conveyor's scrolling texture on and off? All the descriptions I can find suggest that, at best, you can reverse the scroll direction by targeting, but even that doesn't seem to work (at least when targeted by a multimanager).. ideally, I would like to be able to start and stop the scrolling at will. Does anyone know of a way to do this?

If not, would it be too much bother to add this capability in a future release of NS? I dunno how complicated the entity handling code is, but if there's an easy way to insert this ability, I'd certainly appreciate it, and I'm sure other people could think of neat things to do with it too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    from the collective.valve-erc.com

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->usage

    The func_converyor pushes the player along at the speed and in the direction defined in the entity properties. The spawnflags allow you to make the conveyor 'not push' things, and to be 'not solid'.

    If you give the func_conveyor a Name (targetname) you can use a button or other trigger to target it, causing it to reverse its direction.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    edited April 2004
    <!--QuoteBegin-ShenTraX+Apr 8 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Apr 8 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from the collective.valve-erc.com

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->usage

    The func_converyor pushes the player along at the speed and in the direction defined in the entity properties. The spawnflags allow you to make the conveyor 'not push' things, and to be 'not solid'.

    If you give the func_conveyor a Name (targetname) you can use a button or other trigger to target it, causing it to reverse its direction.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Obviously you didn't read his request, ShenTrax.

    To toggle on/off the scrolling of the texture doesn't sound like a big task in programming terms. I wouldn't be surprised if it only took Flayra an hour or two to add this in. However you'd need to convince him that this feature would be useful in more maps than just yours.

    Another way to do this is to use two func_brushes (one func_conveyor and one func_wall) and use four env_renders to make them appear and disappear. The end result would work best if the func_conveyor is just for show and doesn't push.
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