Semi-noobish Commander Faq

the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
<div class="IPBDescription">very good comm question</div> First of all i'm not a noob to NS, but do have a semi-noobish question.
I was studying byte comparisons that are sent by commander when i came across the following file:

<a href='http://homepage.ntlworld.com/pr.searle/nsnet/2.01/SetOrder.html' target='_blank'>http://homepage.ntlworld.com/pr.searle/nsn...1/SetOrder.html</a>
<i><span style='font-size:8pt;line-height:100%'>(click link, read text come back for question)</span></i>

The question is kinda hard to concisely put in words. But u know how u can click things to make waypoints, different kinds of wapoints. (ie. the types described in file) You standard wapoint is the "move to wapoint soldier" one. But i'd be nice to have a reliable bind that allow me to one click different types of wapoints.

In other words, I will have a commander.cfg file that I shall execute when I jump in comm chair that will re-bind my mouse's 5 buttons to being diff types of wapoints that way I can easily tell my commrads on the field what to build when to weld and defend structures. Instead of the plain ol' "move" wapoint, i can use attack target, defend, weld. This is a much better form of dynamic and visual communication. I can give out much more detailed communication this way.

<span style='font-size:14pt;line-height:100%'>So the grand question is "How." How do i have these different waypoint types? How do i group marines into squads? How do i select all marines or tell different squads to go different places at same time? How do i change "code status" (mines, green, yellow, red)?</span>

Go ahead and "throw the book at me," i want to learn everything there is to know about waypointing. Tell me everything, anything. Damn this kind of info should be in the FAQ. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

PS: <i>Let's just talk about NS v2.01 at first or this will get confusing</i>

<b>thanx all</b>

Comments

  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    You can't script that much in the CC that I know of, but I'm fairly new to anything scriptish. Seeing as how not even build or medspam scripts would work though, I'm assuming neither would this.

    The different types of WPs are normally given out via clicking on the right spot - like a weldable, a structure or an alien. Especially clicking on Aliens is a PITA to do though.

    If you do get it to work though, tell me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    There is no way to differentiate between the types of waypoint; it's just pot luck. Personally, I have never got the "Enemy is near by" to work since ns 1.04. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    The different "codes" have never worked, and this is actually pointed out on the website you gave.


    To group marines into squads, select them, and press Ctrl+#, where # is a number 1-5. Note that if you have custom controls, replace "Ctrl" with your crouch key.

    Also note that you can put your arms lab, obs, or any other buiding into squads too. To talk to one squad only, press the appropriate number, (to select the squad,) and hold your shift key while you give orders. (Crouch key for those who customise.)

    Note (again,) that squad 5 is the "best" squad, while squad 1 is the "least good" (to be politically correct. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) This makes no actuall in-game difference, unless the rines in quad 5 feel important so perform better. Little do they know squads 1-3 are taken up with arms lab, proto and obs...
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited April 2004
    the proximity that allows you to set waypoints has been glitchy since 2.0's release, and the system really likes giving the "go to this location" waypoint way more then anything else. It's still possible to give "built structure at" "Phase at" "Attack target at" and "Guard at" waypoints, but you need to click on some pixel that way too small for me. ^^
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Redford+Apr 8 2004, 10:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Apr 8 2004, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the proximity that allows you to set waypoints has been glitchy since 2.0's release, and the system really likes giving the "go to this location" waypoint way more then anything else. It's still possible to give "built structure at" "Phase at" "Attack target at" and "Guard at" waypoints, but you need to click on some pixel that way too small for me. ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Phase at?

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    yes, click a waypoint on a pg, and you can sometimes get it, you forgot the 'weld object at' one, just set the waypoint on the weldable icon you can view on the map, try for the center, i can get that one to work most of the time
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I must admit that having everything working again would be rather chuffing cool.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Why hell hell is Squad 5 given such high esteem? I like being Squad 5, of course, but I've never seen the logic behind the distinction.
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    We really need those waypoints back. They make comming so much easier if you don't have a microphone.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    even if you do have a microphone, waypoints simply make things a lot clearer.

    without mic and with waypoints, you get the job done like 4/10 times. same with mic and without waypoints. 8/10 with both, at least from my experience
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin-Cobra^+Apr 8 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Apr 8 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I must admit that having everything working again would be rather chuffing cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='font-size:17pt;line-height:100%'><b>^^</span></b>


    squad 5 was an inside joke with the PT's, and then simple becuase the guy says "YOUR SQUAD 5" with alot of enthusiasim it rubs off onto the players ^_~
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    Microphone is a must for a commander. Even if a n00b being a commnder and have a microphone I don't care. Unless he acts like total jackass.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    This is good, but when youve learned all the moves and want to become a really good commander, where d oyou turn for strats and mapplanning?

    Clans are the only option as I see it...
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    As comm ive gotten "Attack target" or whatever that one is to work almost every time, it seems to help to scan the area first.

    "Build Offense Chamber", or "Build Hive" were always fun waypoints to give out too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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