My List Of Q's
Mido
Join Date: 2004-04-05 Member: 27742Members
<div class="IPBDescription">Heh - Just need to know</div> 1. How do I add transparency to like, the join marines texture. And how do I set one of those up?
2. Having player join teams in RR. Do I make a brush to an entity and then make it info_team_start? Someone told me that, but I'm unsure.
3. Trains(vehicles) How do I set those up? I know there is probably already some thread about this, but I hate having to read individual answers, and having to search. It's much easier to me to just have it answered in one thread.
4. Spawning, I assume I just info_team_start as a non brushed entity to declare a spawn point?
-- I HOPE THIS HELPS SOME PEOPLE --
2. Having player join teams in RR. Do I make a brush to an entity and then make it info_team_start? Someone told me that, but I'm unsure.
3. Trains(vehicles) How do I set those up? I know there is probably already some thread about this, but I hate having to read individual answers, and having to search. It's much easier to me to just have it answered in one thread.
4. Spawning, I assume I just info_team_start as a non brushed entity to declare a spawn point?
-- I HOPE THIS HELPS SOME PEOPLE --
Comments
1. Semi-transparent textures are entities (usually func_wall or func_illusionary) with rendermode 'additive' and render amount tweakable to your liking, but usually good around 230-240.
2. Close; info_team_start is a point entity which controls where players spawn ingame (next to hives, marine initial (pre-portal) spawns) - this is different from info_player_start, which is where people spawn in the readyroom when they're not on a team. What you're looking for is info_team_join, which you tie to a brush entity (usually one textured entirely with NULL so it isn't visible ingame).
3. The train itself is a func_train, and its path is controlled by path_corner entities.
4. This time, yes, info_team_start is what you want; put 16 of them around each hive (and set those to 'team two'), and put sixteen in the marine start (for 'team one').
And again, I know it can be annoying to search for your own answers, but it took me a couple minutes to type all this up for you, and you could have just spent a couple minutes finding it yourself.
Happy mapping
-tal
2> tie a brush to the entity info_join_team.
3> there are no vehicles in ns. however the func_train can be used a good tutorial is <a href='http://www.vlatitude.com/tutorials.php?tutID=20' target='_blank'>here</a>.
4> the spawns are point based adn are infact info_team_starts. use 16 for the marines and 16 per hive for the aliens.
also please note: in teh futre this should be in the mapping help sub forum:)
Next time I wont spam forum, I'll just search it.