My List Of Q's

MidoMido Join Date: 2004-04-05 Member: 27742Members
<div class="IPBDescription">Heh - Just need to know</div> 1. How do I add transparency to like, the join marines texture. And how do I set one of those up?

2. Having player join teams in RR. Do I make a brush to an entity and then make it info_team_start? Someone told me that, but I'm unsure.

3. Trains(vehicles) How do I set those up? I know there is probably already some thread about this, but I hate having to read individual answers, and having to search. It's much easier to me to just have it answered in one thread.

4. Spawning, I assume I just info_team_start as a non brushed entity to declare a spawn point?

-- I HOPE THIS HELPS SOME PEOPLE --

Comments

  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    If I don't say this somebody else will, so don't take it too harshly, but all of this can be found pretty easily by searching the forums or google, and looking in the official mapping guidelines. Also, technical questions about mapping go in the subforum, Mapping Help and Troubleshooting or something like that, for future reference.

    1. Semi-transparent textures are entities (usually func_wall or func_illusionary) with rendermode 'additive' and render amount tweakable to your liking, but usually good around 230-240.

    2. Close; info_team_start is a point entity which controls where players spawn ingame (next to hives, marine initial (pre-portal) spawns) - this is different from info_player_start, which is where people spawn in the readyroom when they're not on a team. What you're looking for is info_team_join, which you tie to a brush entity (usually one textured entirely with NULL so it isn't visible ingame).

    3. The train itself is a func_train, and its path is controlled by path_corner entities.

    4. This time, yes, info_team_start is what you want; put 16 of them around each hive (and set those to 'team two'), and put sixteen in the marine start (for 'team one').

    And again, I know it can be annoying to search for your own answers, but it took me a couple minutes to type all this up for you, and you could have just spent a couple minutes finding it yourself.

    Happy mapping
    -tal
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited April 2004
    1> you need to make it and entity(crtl+t). once thats done set the render mode in the properties dialog. set it to aditive and the color black will be come transparent. then render ammount controls the transparency of the rest of the texture. 255 is fully visable and 0 fully transparent

    2> tie a brush to the entity info_join_team.

    3> there are no vehicles in ns. however the func_train can be used a good tutorial is <a href='http://www.vlatitude.com/tutorials.php?tutID=20' target='_blank'>here</a>.

    4> the spawns are point based adn are infact info_team_starts. use 16 for the marines and 16 per hive for the aliens.

    also please note: in teh futre this should be in the mapping help sub forum:)
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Sorry for my ignorance... >.> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> No I didnt take it harshly. Thanks guys.
    Next time I wont spam forum, I'll just search it.
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