[wip] Auto4

PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
ta da <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

pic one

Comments

  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The upper front seems to be smoothed incorrectly, other than that just remove a bit of the bulkiness and you have a very nice models at your hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    thnx dude

    i havent added smoothing groups to the upper front <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    also were do you think is bulky besides the upper back?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The grip, the back of the "slide" and the trigger guard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    everything that you said besides teh slide is rounded already

    ill round some more in a bit
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    gator pistol + glock = auto4 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    lol heheh it looks very nice <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    the back part of the gun looks a bit blocky and featureless but that can be fixed after rounding and skinning. Otherwise looks cool, add 5 polies for that 1337 feeling. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    its too blocky, you should bevel lots of parts
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    something about your renders, I dunno what, makes me like them very very much. the coloring .. or something, the texture maybe... it makes the guns feel very fuzzy. like if I was to reach out and touch them it would feel like touching slightly rough velvet... i dunno maybe I'm a freak D:
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    hehe ty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    o and i have fixed the blockieness
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    ima use it

    btw: if you happen to get it skinned, when you goto animate it turn it SLIGHTLY to the left, makes it seem a bit cooler and, anyways, when you shoot not looking down the sights that how i tend to aim in real life.
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    there right you gotta get the l337 polycount create 3 planes inside the gun on one of the planes take 2 of the vertecies and weld them together and you got your 5 polies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    i was at 1337 at one point but i i had to fix some errors so im over now
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    any other c&c b4 i send this to del?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    low detail : face count ratio <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-DR_FUZZY+Apr 10 2004, 03:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Apr 10 2004, 03:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ima use it

    btw: if you happen to get it skinned, when you goto animate it turn it SLIGHTLY to the left, makes it seem a bit cooler and, anyways, when you shoot not looking down the sights that how i tend to aim in real life. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    are you saying to rotate the model clockwise about the Y origin?

    NOOOOOOOOOOOOOO!
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    omg it looks like drakes pistol w/out the stripes <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited April 2004
    it isnt the old 1

    original concept
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