[wip] Auto4
Phyco
Omnipotent Join Date: 2003-12-24 Member: 24730Members
ta da <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
pic one
pic one
Comments
i havent added smoothing groups to the upper front <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
also were do you think is bulky besides the upper back?
ill round some more in a bit
o and i have fixed the blockieness
btw: if you happen to get it skinned, when you goto animate it turn it SLIGHTLY to the left, makes it seem a bit cooler and, anyways, when you shoot not looking down the sights that how i tend to aim in real life.
btw: if you happen to get it skinned, when you goto animate it turn it SLIGHTLY to the left, makes it seem a bit cooler and, anyways, when you shoot not looking down the sights that how i tend to aim in real life. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
are you saying to rotate the model clockwise about the Y origin?
NOOOOOOOOOOOOOO!
original concept