[help]animation / Decompiling ?'s
PromoCL
Join Date: 2004-03-31 Member: 27620Members
<div class="IPBDescription">No milkshape for 8 mon = noobage.</div> Righty-o, time to step back into the modeling field! Specifically animating, thats all i can do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> In trying to regain my animation skills I made a new firing animation for BrigWolfs LMG rifle.
Two problems.
1. The animation itself looks okay, but in sustained fire it looks as if it jitters back and forth really really fast. This is passable, but kinda annoying as other animations just look a constant spray of bullets and not twitchy epliectic LMG of doom. How can I fix this? Its something about looping the beginning portion of the animation isnt it?
2. I think Milkshape's built in decompiler may have broken the origins of the model. Everything else works fine, but when I reload the model is pulled far off the screen to reload, but falls back into proper position when its done. I also did not alter this animation, so I assume the decompiler is at fault. I heard there was a separate decompling program (not part of MS, made by someone else) and ive snooped around the board but I cant find it. Any help?
As soon as I get used to animating again I'll be here to help all of you modelers out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Two problems.
1. The animation itself looks okay, but in sustained fire it looks as if it jitters back and forth really really fast. This is passable, but kinda annoying as other animations just look a constant spray of bullets and not twitchy epliectic LMG of doom. How can I fix this? Its something about looping the beginning portion of the animation isnt it?
2. I think Milkshape's built in decompiler may have broken the origins of the model. Everything else works fine, but when I reload the model is pulled far off the screen to reload, but falls back into proper position when its done. I also did not alter this animation, so I assume the decompiler is at fault. I heard there was a separate decompling program (not part of MS, made by someone else) and ive snooped around the board but I cant find it. Any help?
As soon as I get used to animating again I'll be here to help all of you modelers out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This discussion has been closed.
Comments
(sorry for linking to my own site, but thats the only place I remembered it being, its probably on VERC too.)
Those Halo Models need animating <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Personally I want to use em <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->