New Ns_wad

TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
edited April 2004 in Mapping Forum
<div class="IPBDescription">WOW!</div> Ok, This is not made by me, All this stuff is created by my cousin CLAYMAN.

Dunno really if we are allowed to edit the ns textures, but anyways he made some changes on them, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> here follows some exaples.

<img src='http://ww2.navids.com/ns2k5/hosted/tailgunner/skit/wall01.JPG' border='0' alt='user posted image' />
<img src='http://ww2.navids.com/ns2k5/hosted/tailgunner/skit/wall02.JPG' border='0' alt='user posted image' />
<img src='http://ww2.navids.com/ns2k5/hosted/tailgunner/skit/wall03.JPG' border='0' alt='user posted image' />
<img src='http://ww2.navids.com/ns2k5/hosted/tailgunner/skit/wall04.JPG' border='0' alt='user posted image' />
<img src='http://ww2.navids.com/ns2k5/hosted/tailgunner/skit/wall05.JPG' border='0' alt='user posted image' />

Comments

  • pixpix Join Date: 2003-10-11 Member: 21598Members
    oooh very nice put it on your map ^^

    and i think it's allowed to edit them ....didn't dm change color on ayumi?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Download url? Can we use 'em?
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Ull be able to use them when, ns_orion is out =)
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-pix+Apr 11 2004, 08:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pix @ Apr 11 2004, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oooh very nice put it on your map ^^

    and i think it's allowed to edit them ....didn't dm change color on ayumi? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He did.

    And great job Tail's cousin! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    i'm looking forward too see them ingame
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Yes you are allowed to massacre standard NS textures for the sake of making more textures for NS and NS maps. These textures are 512x512 which increases r_speeds unbearably if used everywhere(~quadruppel w_poly counts) and no official map could use them unless architecture was very simple. Also, they must be 256 colours, these, look like the aren't.

    If NS could have textures like this without problems then don't you think the original NS.wad would contain textures like this?
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    these textures are too big, and when they're resized a lot of the little scratches and details become invisible. They're good textures, but just not right for ns
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    you may want to recommend these textures to the team making the NS movie.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Team making a NS movie!? Say what? Can you link me some info to that?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2004
    I think this topic is what <b>Wurmspawn</b> means:
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=67198' target='_blank'>Pre/selection Movie : Artworks/wallpapers, (yea we're still alive)://Pre/selection Movie : Artworks/wall...re still alive)://Pre/selection Movie : Artworks/wall...re still alive)</a>

    3dmax render... You better be sitting down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <a href='http://browserice.gmaxsupport.com/Projects/Non-GMAX/PreSelection/WIP.jpg' target='_blank'>http://browserice.gmaxsupport.com/Projects...lection/WIP.jpg</a>

    These texture would indeed be very nice for that team, to bad hl can't handle these textures without a great perormance loss. (ah well we still have detail textures)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    can anyone say detail textures?
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    New NS wad or just some new textures?
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    is this the lab_ version textures?
  • theclaymantheclayman Join Date: 2004-04-14 Member: 27918Members
    edited April 2004
    hello im clayman, il be doing ns_orion textures today..

    <img src='http://www.clayman.se/textures/1.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/2.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/3.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/4.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/5.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/6.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/7.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/8.JPG' border='0' alt='user posted image' />

    <img src='http://www.clayman.se/textures/9.JPG' border='0' alt='user posted image' />

    im planning to upgrade the most of the ns textures, just for fun, i hafe done 70 textures today... ns_orion will be using some of them, in 256 size, but now they are in 512... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I have decided not to upgrade all ns textures... only the textures which tail needs for his map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> it would take too muck time...
    after that im planning to do an other texturepack for hl ore something...
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    These are great!

    Please do a quick tutorial for the graphic noobs among us. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • theclaymantheclayman Join Date: 2004-04-14 Member: 27918Members
    i will be releasing the textures, tutorials and stuff on my homepage, it will happen when ns_orion is out... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • theclaymantheclayman Join Date: 2004-04-14 Member: 27918Members
    hi, just checking this is working... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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