[mwip] Buildings Pack
Chrono
Local flyboy Join Date: 2003-08-05 Member: 18989Members
<div class="IPBDescription">nameless</div> well since i started doing a obs and a TF i guess ill do a buildings pack
I need animators meshers and skinners to help me out on this orelse this will go nowhere <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
if you are intersted in helping please post here
so far ive modeled:
Phase gate: PC 1096
IP: PC 670
Obs : PC 1167
TF: PC 1160
All of the following images are WIP and will change if you guys give me suggestions
Phase
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1081742842.jpg' border='0' alt='user posted image' />
Infantry portal
<a href='http://www.nsarmslab.com/chrono/mirrors/IPmeshupdated.zip' target='_blank'>MESH FOUND HERE PLEASE SKIN</a>
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1081749755.jpg' border='0' alt='user posted image' />
Observatory (the dish is dented in you just cant see it in the render)
<img src='http://www.nsarmslab.com/chrono/images/pistol/buildingpack/observatory.jpg' border='0' alt='user posted image' />
Turret factory
<img src='http://www.nsarmslab.com/chrono/images/pistol/buildingpack/TF.jpg' border='0' alt='user posted image' />
This post will be edited to show updates
I need animators meshers and skinners to help me out on this orelse this will go nowhere <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
if you are intersted in helping please post here
so far ive modeled:
Phase gate: PC 1096
IP: PC 670
Obs : PC 1167
TF: PC 1160
All of the following images are WIP and will change if you guys give me suggestions
Phase
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1081742842.jpg' border='0' alt='user posted image' />
Infantry portal
<a href='http://www.nsarmslab.com/chrono/mirrors/IPmeshupdated.zip' target='_blank'>MESH FOUND HERE PLEASE SKIN</a>
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1081749755.jpg' border='0' alt='user posted image' />
Observatory (the dish is dented in you just cant see it in the render)
<img src='http://www.nsarmslab.com/chrono/images/pistol/buildingpack/observatory.jpg' border='0' alt='user posted image' />
Turret factory
<img src='http://www.nsarmslab.com/chrono/images/pistol/buildingpack/TF.jpg' border='0' alt='user posted image' />
This post will be edited to show updates
Comments
i liked your older phase <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you'll need to edit the TF if you want to have those pistons moving...
here is the older phase for people that didnt see it
i did this new phase so it looks like it has exits from all sides
what do you mean by that? they are attached to the structures
In fact, I don't think the grooves serve any purpose other than inflating the polycount in either the ip or the phase - whatever goes there might as well just be skinned on - save the polys for more noticeable external details.
put a ring or sumpthing on the inside because it looks a bit flat and boring
_
.|
and just put more of them to make it look more like something that the army would be using. So just I think its silly to have twisty curvy pipes, but perhaps I am missing something?
here is the ip 530 polies
i tried to keep it the same style as the phase gate because to me a IP is a mini version of the phasegate
put a ring or sumpthing on the inside because it looks a bit flat and boring <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hows this?
1096 polies
put a ring or sumpthing on the inside because it looks a bit flat and boring <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hows this?
1096 polies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
nice whirlpool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
j/k <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
indeed very nice model. I'm looking forward for the whole pack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
there wont be a pack unless i get some skinmeshers and skinners and animators <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Well I really hope this "Radical Ns Modelling Idea"-thingy works <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
once i get better at meshing i guess ill start meshing other peoples stuff
keep it up
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> and ive learned to mesh so thats 2 points for me!