Automated Turrets?

AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
<div class="IPBDescription">I wanted classic HL turrets in NS...</div> So what i wanted to know is if it is possible to include funcional turrets like in the original HL in NS.

I started by adding a <b>monster_miniturret</b> inside my map, however it doesn't seem to do anything but sit there.

Do i need some other entities, scripting, etc.?

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    You'll have to use an NS entity, I think it's called turret or team_turret.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited April 2004
    Ns has team_turretfactory and turret.

    These are NS entities, wich are not what you are wanting. I though about this once, but NS Mod code has disabled/changed a lot of the 'defautl' stuff within HL, such as doors need to be triggered... etc....

    this is perhaps one of them, since they have their own turret system, or using the turret system within Hallife for use with the Marine Turrets.

    ergo. No.

    [e]spellin'
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I guess that would be cool for funmaps, somthing differnent.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->'defautl'<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Guess ya didn't check ur spelling enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
    edited April 2004
    well, you have some turrets in HL: monster_turret
    monster_sentry
    monster_miniturret (i think) but only the big turret is also in NS, try to look for "entmap_schouseshop" and then go underground to middle "dark" room, the only monster in the entirely SC entmap will be a turret, so only that turret is in NS

    or mayb its little turret?

    dunno


    but try to "e_use" it with entmod, but i think it doesnt know its enemy cause its made to attack AI monsters, try giving it a team ?
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    These things were disabled by the ns dev team. Somehow they got a barney in to an older version of the seige maps, if anybody remembers that. But nobody has really been able to get hl entities in their map farther then that.
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