Automated Turrets?
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Join Date: 2003-09-11 Member: 20760Members
<div class="IPBDescription">I wanted classic HL turrets in NS...</div> So what i wanted to know is if it is possible to include funcional turrets like in the original HL in NS.
I started by adding a <b>monster_miniturret</b> inside my map, however it doesn't seem to do anything but sit there.
Do i need some other entities, scripting, etc.?
I started by adding a <b>monster_miniturret</b> inside my map, however it doesn't seem to do anything but sit there.
Do i need some other entities, scripting, etc.?
Comments
These are NS entities, wich are not what you are wanting. I though about this once, but NS Mod code has disabled/changed a lot of the 'defautl' stuff within HL, such as doors need to be triggered... etc....
this is perhaps one of them, since they have their own turret system, or using the turret system within Hallife for use with the Marine Turrets.
ergo. No.
[e]spellin'
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->'defautl'<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Guess ya didn't check ur spelling enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
monster_sentry
monster_miniturret (i think) but only the big turret is also in NS, try to look for "entmap_schouseshop" and then go underground to middle "dark" room, the only monster in the entirely SC entmap will be a turret, so only that turret is in NS
or mayb its little turret?
dunno
but try to "e_use" it with entmod, but i think it doesnt know its enemy cause its made to attack AI monsters, try giving it a team ?